A lot of potential – Dream Quest Review

This game can be great. It has some great deck building mechanics, and the level of randomness on each play through seems to be just right. It’s become more satisfying to play the more I’ve played it, which is the mark of a game with depth. The graphics are pretty abysmal, which makes me hopeful that an improvement there will make the game that much more compelling. My issues with the design however are what cause me to give this game a 3 instead of a five. The difficulty ramping is abrupt and seems completely unfair. I can get through level 1 with ease, most monsters on level 2 with moderately more challenge, but elite mobs and the boss on level 2 are often ridiculous. I’m not complaining about difficulty; a game like this ought to have serious increases in difficulty. But it happens so suddenly, and the difference is so sharp, that it comes across as a design flaw and not a conscious choice by the developer. It would be a better play experience if I felt I had more of a chance against the level 2 boss. Also, the classes seem a bit imbalanced. The priest seems to be the best class by far, followed by the samurai, who only opens up after many play throughs. If there are more than 5 classes I’m unaware. I never write app or game reviews, so the fact that I am writing this tells me, and should tell you, that this game is worth checking out and playing around with. It’s clear that the developer (1 guy?) put a lot of thought into this little game. So I offer my feedback in the hope that refinements to this indie gem will be coming soon.
Review by Trickkelly on Dream Quest.

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