Great for Newcomers and Veterans – Majesty: Fantasy Kingdom Sim Review

Majesty is a series that holds a lot of nostalgia for me and many others. That said, if you've never played this series before, I highly recommend it. The indirect kingdom simulator is a very interesting style of game as it takes a lot of the usual control you have in a game and forces you to think more strategically. Great if you're a fan of Real Time Strategy Games (RTS), indirect control life simulators (like The Sims), or fantasy gamers in-general. There's a little something for everyone! Offers a very distinct challenge with a colorful cast of units, enemies, and quests to make every level fun. All that said, as a veteran of both Majesty 1 & 2, I can't help but feel this is an oversimplified version of its predecessors. I haven't made it all the way through yet, but I am assuming a lot of monsters got cut from the game, though not a terribly big deal. The real shame comes from the amount of units and buildings that were dropped from Majesty 1 in the transition to mobile. Upwards of 6 units got cut: Cultists, Monks, Rogues, Solarii, Adepts, and Gnomes (gnome hovels are still present, but the unit was dropped.) Two others that got dropped are peasants and guard captains, and though they aren't a major loss, they are still notably missing. Along with this comes a LOT of missing spells! Obviously all the Cultist, Solarii, Adept, and Monk spells are gone, but the BIGGEST spell that got dropped was Rage of Krolm, pretty much making Barbarians useless. Other notable buildings that were dropped are the Magic Bazaar, Fairgrounds, and Gambling Hall. I assume the reason for this is to prevent the game from bogging down due to too many active units (there is a cap of only 20 recruited heroes at a time and 30 buildings.) That said, it is still a disappointment for anyone considering this game for nostalgic purposes. Also, they nerfed the healer so that it no longer can attack (the only reason to make a healer temple, since there is no monk counterpart, is for the paladin.) A tiny issue, but still worth mentioning. Everything considered, I still give this reincarnation of a very nostalgic game a 5/5. It is worth playing for newcomers to the series and old players looking for a portable version of an equally nostalgic and amazing game. I probably won't get the expansion, since it doesn't add any new units yet is $1 more than the standard game, but I definitely recommend this base game!
Review by AceyBaybay on Majesty: Fantasy Kingdom Sim.

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