Deceptively simple – Gomi Review

On the surface, Gomi seems like an easy, braindead platformer that does not require any thought. Upon playing the game though, you learn that there is more thinking involved in eating waste than it initially seems. To achieve the achievements for each level, you have to plan how to continuously eat items to get the achievements. However, the boss fights make the game an interesting experience. Unlike many platformers, you mostly have to target weak spots in the boss to beat the boss. There are other boss level scenarios aside from tackling weak points, though, such as stopping a forest fire. The only annoying thing about the boss fights is that even for the multi-phase bosses in the regular mode, there are no check points for each phase of the boss you go through, making the boss fights sometimes be more tedious than fun. The soundtrack of the game is an electronic soundtrack that flows well with the game's simplistic graphics, allowing you to enjoy the experience more. However, Gomi also comes with 8 minigames that unlock as you beat bosses. Gomi's duality as a calming but difficult game surely makes an interesting game, being able to be a good game to play anywhere.
Review by DestroyerArcher on Gomi.

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