Good game, if not for the terrible controls – Road Not Taken Review

This is a really good game. The controls are a lesson of frustration; at best an example of terrible ui. - a single tap is an action : pickup or toss. Toss is undoable, so any accidental tap can be ruin.. - a swipe is a move. It has no minimum distance as far as I can tell, as I sometimes tap and find the game interpret it as a move... As the game gets more complicated, each action matters more.. you feel the challenge, and it is exciting.. and then the game misinterprets yet another action and your plan is completely shattered. This misinterpretation happens often, and kills the game for me. Please fix.. A single tap should always be safe. Pickup/toss should be different inputs, same with bump-to-investigate and move. Ex: + single tap : pickup or drop + two finger tap : toss + set a reasonable minimum distance to count between a tap and a drag (bonus if you add visual cue during the input)
Review by 296518260915 on Road Not Taken.

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