Great potential that can expand – Battlevoid: Harbinger Review

When I started playing this game, I thought I was going to get bored because of the tutorial, but I gave it a chance and played the campaign mode. I died a lot because of many mistakes I made and the battles were all about survival and thinking of a plan what to do in order to survive and what to buy and what not to waste. Then as I get better ships, the gameplay changes as I ended up dominating the field but still had to plan ahead since my ships can still be destroyed if I got overconfident. And I still would have to think about my resources. A great game with a well thought out combat system. My only problem was the slight repetition as I have to take over different maps and doing the same thing over and over again with different enemies. I would like if there would be one specific well-thought out map that system I could actually stay in as there would many factions going against each other as they battle off-screen. As in, a big map that evolves over time as the map progresses without the need to go to a different one. I would like to have an alliance system such as joining forces with my former enemies or going against my former allies or they betray me to go over to a different faction. I'll like to see my allies to have their own factory to build up their army as I do the same and conquer the map. Once the map was conquered, it would be interesting to have someone in your own group to decided to rebel, and now you would have to maintain order. Another addition would be to have enemy commanders and ally commanders to have their own personality just to create some more depths because the nemesis only hunts me down and it only shows up in certain maps. Lastly, it would be interesting to command a different fleets and have them send over to different regions before the enemies shows up and strengthen their defenses. If the sequel of the game like I wanted, I would buy it without any hesitation.
Review by Player5498 on Battlevoid: Harbinger.

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