Not enough content – Super Gridland Review

There are a few good points to the game; I like that it doesn't hand-hold and that you have to work out the mechanics from experimentation and context. With that being said, I really expected more. Once you get over the hump of figuring out the game, there's not much else. Most mechanics are introduced fairly early on, and then it just... Stops. I genuinely thought that beating the dragon would open up the rest of the game where new stuff got brought in and the gameplay would change, but that was it, no end-game content other than the option to continue playing more of the same. Like others said, they bought the game blind (to avoid spoilers) because that was the best way to play ADR. Unfortunately, the game itself doesn't justify the purchase. There's just not enough there to live up to ADR's legacy.
Review by NovaeDeArx on Super Gridland.

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