So-So – Drive on Moscow: Crisis in Command Vol. 2 Review

Pro: The game is simple to learn and you can be playing quickly. If you have Bulge you just need to learn the special rules. It is a nice game where you focus on playing it and not working out detailed management. Con: The game depends heavily on special rules. They are really the game, whether Soviet s units are frozen early, mud, frost, trees, roads and German supply. The German army cannot both move and fight which makes for silly situations sometimes. A good German player will win or set up the win in the first five moves and there really is not much the Soviet player can do about it. A novice player will find the Soviets easier to play. If the Soviets survive Oper. Typhoon well enough you have a good contest. It will be a long wait till the counteroffensive. The map is done by areas and it is a puzzle you must solve. It's a decent contest and best played with humans. The computerAI is only good for initial experience but vastly improved over first edition. I like the simplicity of play and find it interesting but not great.
Review by USMAREMEMBER on Drive on Moscow: Crisis in Command Vol. 2.

All Drive on Moscow: Crisis in Command Vol. 2 Reviews


Other Reviews