Pay to win. Period. – Sacred Legends Review

Reasons not to get sucked into this game: *Halloween Update, the first Holliday event is a joke. You have to beat a map of levels on 3 different difficulties all scales to your level when you started the event. In other words, you have to beat it at your level, then twice as tough, then 3 times as tough. You have a few days to try and level up to be a match for it, but without $100 worth of diamonds to refresh your ability to train more in a day or to revive your hero in the actual fight, I do not see how it is mathematically possible. The game is PURELY and SOLELY design to make you need to give them money to succeed and not for you to have a satisfactory experience. Same old free to play nonsense that mobile has turned into, get you hooked, let you get hip deep and then charge you to get any further. And not just like $8 like a good app should cost up front and the never again, no no, there is no limit to how much you could spend, and really, would have to to be able to take advantage of even 90% of the gameplay. You cannot get anywhere without waiting for hours and hours, or spending $$$ on diamonds to be able to refresh gameplay time or to revive or purchase more gold, which everything uses, leveling up your skills, upgrading weapons, etc. You can only play so much before you have to wait a while or pay It is also buggy buggy buggy.
Review by Jreadphoto on Sacred Legends.

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