Good – Jewel Dragon Review

The battle style is good but it lacks uniqueness. If this game is to compete with puzzles and dragons you'll have to start thinking a bit larger. For instance,try giving each skill attack a unique design. Also try at the entering of battle to have a cutscene animation of your leader activating their leader skill?. What else could be done as well is to have normal gem combination attacks have a different animation. Fire single target could be a fire vortex. Fire all attack could be an inferno. Things like this. Also up the draw rates just a bit. Decrease energy cool down to 3 minutes per energy consumption. Simple things like these would put Jewel Dragon on the map in short. Oh yeah when it comes to skill animation,just don't show the skill,have a cutscene animation of the unit using the skill. Hell I'd be tempted to spend if that happens. Now currently,the bgm is good,the background is good,the character designs are excellent far better than puzzles and dragons in my opinion. Dungeons are fun as well. The guide is a bit useless,so that could use improvement. Overall this game needs work. The only reason I am giving it a 5 star review is because of the design. If I was to give this a more thorough review i'd decrease it to maybe a 3.5 or 4 maybe even a 3.
Review by _Astarte_ on Jewel Dragon.

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