Lacking content at launch – Triennale Game Collection Review

This would be the equivalent of a modern art wing in a video game museum. Don't come in expecting to collect coins and save the princess, or command your squad to victory, or even solve a puzzle. This is very much an "interactive experience," which the more I think about it is what a video game is, technically. This app sure will surely challenge what a video game can be, but that is yet to be entirely seen—unfortunately the developers are unlocking one game at a time, with a few days in between each release and up to a few weeks for all the games to be available. I suppose that gives you time to reflect on the previous....let's call it "piece." The first piece, however, is devoid of any outright content and may just leave "gamers" completely underwhelmed. But despite my natural inclination to simply delete this app and move on, I gave the first piece some serious thought. I suppose it's mundaneness is the point—the feeling of "ok, did I even do anything just now. I just tapped on some stuff/pressed some buttons/moved things around and it was pointless" should be an appropriate feeling to have after many games I've played, especially on mobile where beautiful storytelling and compelling visuals are hard to come by, let alone in combination. It was sort of a subtler, less engaging Stanley Parable, with even less to do. How much of a sense of accomplishment should we allow ourselves to have with certain games, and how much of gaming is a complete waste of time? And can we tell the difference?
Review by howDT on Triennale Game Collection.

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