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Triennale Game Collection

The Triennale Game Collection is a virtual exhibition of video games created for the XXI Triennale International Exhibition by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.
Category Price Seller Device
Games Free La Triennale di Milano iPhone, iPad, iPod

The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake).

Each week for five weeks a new game will be available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.

The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the “Best of 2014” AppStore hit FOTONICA.

[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.

[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.

[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.

[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.

[Week 5] The Worm Room by Katie Rose Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.

** Triennale Game Collection is designed for iPhone 5 and above. It is NOT compatible with iPad2, iPhone 4s, iPod touch 5th generation, iPad 3rd generation, or the iPad mini 1st generation

Reviews

Not a game
Hccucdhchcxyc

Some bs advertising


Nice
Case555

Although I do not understand the concepts to the games, I am still rating it four stars because of the amazing quality, that includes such a vivid experience. Overall, I cannot wait till the next game!


Beautiful but kind of boring
Teamraspberry

To call the first game a game is a stretch. There's not much for you to do as the player. It really is just a visually beautiful story about a still life that you can interact with a little bit. Even so, the graphics were nice and the quietness is relaxing once you stop expecting to play a game. Interested to see the next in the series.


Interactive short film
Wjulfig

The first game, "the rope one", is more like an interactive short film. It's puzzle-like and rewards curiosity. There are some genuinely fun moments. Has a very dada/surreal vibe! I am looking forward to the next one. I guess it will update in a week?


Stunning!
SuperShoeDiva

There are five games in this collection and at this writing only one has been released with the rest coming out over forthcoming weeks. The first game is a still life of objects that may or may not interact with a ball and cord. All items are beautifully rendered!


Boring
BUBBYNATOR

Nothing to do except for pull a string.


Are you serious Apple?
Tokyocandies

Feature this in "new GAMESALAD we love"? Really?! The design is nice (although confusing) but this is not a game, this is barely an advertising app, it's barely an app at all. It's not art, it's a nothing, just like the so called "contemporary art", which is probably contemporary, but surely not art. Cut the crap please


Lacking content at launch
howDT

This would be the equivalent of a modern art wing in a video game museum. Don't come in expecting to collect coins and save the princess, or command your squad to victory, or even solve a puzzle. This is very much an "interactive experience," which the more I think about it is what a video game is, technically. This app sure will surely challenge what a video game can be, but that is yet to be entirely seen—unfortunately the developers are unlocking one game at a time, with a few days in between each release and up to a few weeks for all the games to be available. I suppose that gives you time to reflect on the previous....let's call it "piece." The first piece, however, is devoid of any outright content and may just leave "gamers" completely underwhelmed. But despite my natural inclination to simply delete this app and move on, I gave the first piece some serious thought. I suppose it's mundaneness is the point—the feeling of "ok, did I even do anything just now. I just tapped on some stuff/pressed some buttons/moved things around and it was pointless" should be an appropriate feeling to have after many games I've played, especially on mobile where beautiful storytelling and compelling visuals are hard to come by, let alone in combination. It was sort of a subtler, less engaging Stanley Parable, with even less to do. How much of a sense of accomplishment should we allow ourselves to have with certain games, and how much of gaming is a complete waste of time? And can we tell the difference?


Simply stunning
Bloodblitz6121

Meticulously crafted, gorgeous in its execution, this game transcends the boundaries of the traditional and reaches a level of depth and beauty rarely seen in a humble little app. Kudos to the team, and please keep inventing.


Beautiful
Minimanlixer

Good app, just expect a story not a game…


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