Great dungeon crawler, glad yer still making updates – Endless Depths 2 RPG Review

(Suggestions) -Add more trait combinations, like str/dex and con/spirit -new races are neat but what's the point of giving them a xp penalty? it's not like they're OP, and they have resistance penalties which make sense lore wise. - Draconian is meant to maneuver players into playing a monk with them, ( I sense EQ influence) which feels wrong. Why not just change fist to have a 4 delay, (cuz honestly the fist should be the fastest not the dagger) and allow monks to use gauntlets as hand to hand weapon. Also change gauntlets to have 6 delay, lower its max damage by 1 and same parry rate as dagger. And back to draconian instead of that hand to hand bonus, give it instead a skill called "tail swipe" which is aoe melee attack, minimal damage, usable once per combat. -change "identify monster" to just "identify" -use the "identify" skill to tap on buff or debuff to see its description - add "identify" skill in character sheet so we can see what each trait or what passive skills do -using "identify" skill on monster then on its info window another identify button so we can tap on its skills to see what they do. -add more helmets to crafting and maybe each helm have a different natural bonus like the sallet have +absorb and the helm have +armor, just like the wizard hat has +energy -make big house our limited storage area where our "forefathers" left us heirlooms -clarify some of the spells/skills or add more description to it. For example dark Knights skill, shadow ally, physical absorb
Review by Hozay c. on Endless Depths 2 RPG.

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