Well Done – Star Chindy Review

Many compare this title to FTL. And while I understand the reference, I feel a stronger comparison lies with Firefly. Not with regards to character development or engaging story arcs often pepper with subtle twists. No, Star Chindy compares to Firefly, especially when playing endless mode, in that you begin your journey as a basic crew just trying to survive each jump. And each jump can either teach you lessons to keep yourself alive, reward or punish you without reason, or give you a much needed free turn to repair your ship and heal your crew. You don't belong to any organization, at least in endless mode, so all that matters is keeping your ship and crew going. The combat overall is deep enough that no one aspect will expect more attention than another. Space can be micro managed or simply set on cruise as you hope your load outs will suffice. While no einsteins, the A.I is sufficient enough that auto fighting is a viable option if you find your finger accuracy lacking. The option for manual is there, but not necessarily required. Ground combat and the crew themselves are very satisfying aspects of combat. The maps are not giant warehouses that require extensive traveling nor are they paintball arenas disguised as settings for conflicts. Upgrading the crew, as well as the ships themselves, is a little more involved than in FTL in that you can buy and sell ship parts as well as crew equipment at space stations. Your crew requires gear if you expect them to stand up to whatever the universe throws at them. Fuel doesn't exist but the ship and crew repair/heal system ensures you'll still be taking note of your stores obsessively. I highly recommend this game to any who enjoy a quick, though deep and engaging, romp through space building a small band of ships, and the crew who maintain it, as you travel through space just trying to survive your next jump and bring everyone home alive.
Review by ommojob on Star Chindy.

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