Somewhere in the middle – Dungeon of the Endless Review

I like the concept, setting and challenge. I like that there is no horrible IAP crap. Unfortunately some aspects of the game become too tedious in later stages, killing the momentum and inciting both rage and despair. Manually deploying repairs after every wave is the worst. Running to artifacts to input your research every few turns (no research queue). Running across the level every wave to kill the stupid <Alert> ground pounder mobs. Puzzling design decisions, how did they pass playtesting? Needs some fine-tuning.
Review by Arcane Engineer on Dungeon of the Endless.

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