Has a lot of potential – ZG Shooting Training Review

I really want to like this game. It is one of the few VR games for iOS that has replay value and an apparent depth (There are modes that I cannot access because I can't seem to make it out of the basic training arena) The problems that I find with it are as follows. There is a whole lot of time going between selections in the form of animations. Why not just go directly from the menu selection rather than having to wait through several opening and closing doors for every new task? As far as gameplay goes, I find it difficult to aim at times, in some levels you need to "lead" the target, but the weapon won't fire unless you are looking at the target. In other levels you lock on with missiles and once they fire, the target will be destroyed. The problem is that the time it takes for the missiles to reload is excruciatingly long resulting in me not being able to finish the level due to time constraints or being attacked by enemies while I wait for the missiles to fire (I can't target the next enemy until the missiles fire). I would suggest that... 1) While in the missile mode, up the firing rate, a lot.. 2) In modes where the weapon fires while looking at the target, have the weapon fire continuously instead of firing when looking at the target, it would make it much easier to lead the target. 3) Have some sort of on screen indicator showing when an enemy is about to fire at you including an arrow to point you in their general direction. It is impossible to keep scanning in all directions when waiting for your weapon to fire or reload. 4) Do away with all of the animations between selections or at least have an option to disable them. Like I said above, I really want to like this game, but in the end, every time I try it I end up getting frustrated and quit.
Review by Assignmeanameplease on ZG Shooting Training.

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