Four stars but... – Sature Review

This game is good. Well worth the $3. The flow of Sature reminds me of Neuroshima Hex, which is a great game. Really interesting concept, and a unique take to the turn based strategy genre. If you are considering trying the "demo," get it - it's free! And like I stated, 3 bucks gets you a ton of features that enhances the gameplay. I should give it 5 stars (I want to) but one thing is holding me back. Devs, could you please put out a video, or even a text file, explaining the subtle calculations involved in determining how the mixing goes? I understand that the attacked color will rotate its hue towards the attacking color, and that it is knocked down a level of brightness in the process, but is there more to that? It seems that sometimes the shades are slightly different depending on what shade attacks what, so there are some disparities based on what I think they should be. Maybe it's the white and black arrows distorting the perceived colors, but are there colors that don't exist on the drop-down color spectrum? Perhaps I'm trying to just simplify the whole mess, but considering its a game that requires calculated moves, I'd like a way to better predict what exactly will occur during a move. If the Devs or designers could post this info somehow (on the ss64 website, or online guide, or YouTube video, etc.) that would be a great help! I think this game has much more complexity than what is initially perceived, and has an excellent replay value. As a gamer who likes to analyze every subtle nuance of a game and its mechanics, having this information would help me appreciate it more. ....Or maybe I shouldn't worry about that and just enjoy the pretty colors! Haha thanks for making a great game, and I appreciate you taking the time to read this!! Cheers.
Review by i am he on Sature.

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