Almost Legendary (Note Quite) – Majesty: Fantasy Kingdom Sim Review

This is a port of a game I used to play on PC, a few improvements have been made but as usual it's dumbed down. This would have been a fantastic port of the old fantasy real time strategic sim builder with heroes running around on their own RPG-like grind to level up and get gold. Pros: Humorous and entertaining fantasy plots, improved artistic styling for the warrior of discord and Paladin heroes, engaging kingdom building sim with monsters vs the kingdom, good old original soundtrack. Buildings no longer require builders, they just build automatically, slower the more repairs and building is at hand. Wizard tower spells are not limited to a spell radius around magic towers. Pro and Con: same old autonomous AI heroes, yet fun diverse classes/guilds with specialized spells, skills and equipment. Some RTS players will hate and be frustrated by the autonomous AI controlled heroes while others may find it liberating and entertaining as I did with the original. Cons: Biggest pet peeve and sim sin of all, YOU *blank, insert curse* limited the number of heroes and buildings; only 20 heroes!! I used to enjoy playing after victory as well, covering the playable area in buildings watching heroes get up to level 600 something over night, no kidding. The overall artistic style and details of the original game are dulled or lost to the cartoony puerile superficial App Store style so common in modern fantasy games, however the original detail would be to much to be displayed properly on the mobile phone screens and I prefer. Rangers have been so nerfed a sewer rat eats them for lunch right out of the box; I just don't use them. Wizards much as before, even above level 20 are overpowered killing machines until a goblin sneezes and then they die, especially if that sneeze is a projectile. Tax collectors should've been replaced by an automatic tax collection event over intervals of time just as the builders were only implied and replaced by an automatic construction process. I never understood why elves and dwarves were limited to 2 or three per guild; why not 4 like the others? The names for heroes and buildings are fixed and can't be changed like they could in the original. Random hero names/titles are bad, and there are so few that often I will get the same name for 2 or more heroes. As in the original, heroes have a sex assigned with their class; I would prefer random sex assignment for each hero hired with a unique sex-specific animated look and portrait for each class, even if it's a tall order it would add a lot more diversity and character. Rogues, rogue guilds, cultists with temple to Fervous and spells, magic bazaars with potions, outposts, gambling halls, elven lounges, gnome heroes, embassies, monks with temple to Dauros and spells, poison/healing herbs, bosses, many monster types and lairs, temple to Lunord heroes and spells, temple to Solaris heroes and spells, all are removed. Why take out so friggin much? Bring some stuff back. In conclusion, it's a good little app if you like the original, but be prepared to eat some of the old and new drivel that comes with the game. Probably worth the price, just don't even bother with the demo-like free money pit version if you want the game except to get a taste.
Review by 9876123h on Majesty: Fantasy Kingdom Sim.

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