Tavern Guardians Reviews – Page 2

4/5 rating based on 30 reviews. Read all reviews for Tavern Guardians for iPhone.
Tavern Guardians is paid iOS app published by WOMBO COMBO GAMES INC.

Does not recognize my touch

StarrLITE*

I tried over and over to match tiles but the game does not recognize my finger movements when matching three. Besides being a Match 3, I don't understand any of the basics. Help please, what am I doing wrong. I'm on an iPad Air2/128G with recent iOS updates. I have no problem typing this review so it is not my iPad. Your game JUST does not recognize my touch at all.


Super fun

Dragon2777

Upgrades progress at a good level really fair. Just all around fun.


Needs better instructions

Kongitron

Has serious potential but needs a clearer explanation of the game mechanics.


Good concept but very repetitive with no customization

Nykeloc

It's ok for a few hours, but I had my paladin completely leveled after my first two runs and there is nothing else to do with him after that. There is absolutely no character customization in this game. I was expecting more of a dungeon raid type of depth, but there is zero depth. The other classes didn't entice me to play longer because it is more of the same, the only difference is a few skills that basically do the same for all classes. There is no need to even purchase the equipment after each stage either since bosses drop equipment and I was able to get to stage 10 with our without purchasing items. You might as well keep the gold to max your characters level. By the time you get to stage 10+ you'll be bored with the game because ever stage is the exact same. Good Idea but it needs some depth to keep people playing more than once. Not sure where all the five star reviews came from, it's average at best.


????????

Dorchester Boy

Big thumbs up on his game. A lot of fun and well thought out by developers.


Fun but not balanced yet

Steve196

Some combos like the mage combined with the item that causes damage with stone seem to be unbalanced. Went 3 times farther with a brand new mage than anything else that's been leveled up. Other wise a fun little distraction that is worth the money.


Great update

Ezhu123

The new version is much stable. It is fun to play!


Decent idea.

Kumo-mi

Decent idea, but execution falls a little flat. Got up to level 39 with the Mage, and am stuck in an endless undying loop. As the levels are incredibly repetitive to begin with, it's a bit of a miss.


It's okay

Brick Road

Ever play a matching game before? This one is pretty good, but it's a matching game.


Meh. Potential.

Axokaine

Has potential. But my first dungeon crawl took like an hour and a half (waaaay too long). I was left with hardly any gold to upgrade my character, too. (So why did I delve for 90 minutes then??) You use the gold you collect during the delve to buy upgrades that you lose when you die. Standard roguelike game. Whatever gold you have left after your run can be spent on upgrades. The problem is that if you just choose to not buy anything with the gold, when you die (which will be maybe 10 minutes without buying upgrades) you have tons of gold to level up your character. This exploit encourages you to just run through quickly then fully level up your character. To remedy this, there should be a point reward based on how deep you delve, and then you'll be encouraged to buy better perks with your gold since you wouldn't be taking the gold with you. Has serious potential. The dungeon dives need to be way shorter and the gold exploit may need some looking at if that wasn't the intended strategy. I assume not because you could plow through this game quickly otherwise.