4/5 rating based on 46 reviews. Read all reviews for Takeshi and Hiroshi for iPhone.
Takeshi and Hiroshi is paid iOS app published by Oink Games Inc.
Nick nack pack
You can’t Battle you just sit there Watching a battle like you can’t fight too
Dhaneifi
An interesting spin on a normal rpg where the goal here is to be the adversary to your brother and get him to win, but with remaining hp low as possible by sending different monsters at him.
martin doudoroff
I enjoyed this game well enough up until the last level, when it just became too random and tedious and I gave up; according to other reviews, I didn’t miss much. Regardless, it’s kind of interesting to see a game that is basically about game testing.
leungjustin
Every time I leave the game and start playing again it starts from the beginning and I’m back on chapter one. It doesn’t allow me to skip to a previously completed chapter although I go to the chapters menu and try to select it.
RocketIV
This game was great I beat it in one day it was super addicting and it had a great story no glitches, no problems, nothing it was a super great game
? The White Tiger
The story. The animation. The music. ???? I thoroughly enjoyed it! (Sometimes, I’d just go back and watch the cutscenes... just because.) The ONLY issue I had with the game is that is not FULLY controller compatible, and is inconsistent with when you are able to use the joystick/button controls; the only “reliable” button usage was using the ‘start’ button to advance dialogue... only AFTER you tap the screen when the first dialogue box appears. Hopefully, full controller support will be added with a future update.
MurcielagoZhou
This is more of a story than a game. The game mechanism is fairly simple, once you found the know-how, the level is quite easy to beat. But the story is a touching one. A elder brother makes a game to motivate his younger sibling and make him happy. I can’t help to image that maybe there’s real life story behind the game. Besides the “gameplay” is a weak part for this game, there’s another unusual approach. There’re 4 different art styles existing in this game. It is not too much of a problem, but it will cause some exception issues. For instance, the game starts with a 3D cut sense to tell a story. Then as a player, my exception will be this should be a 3D game. But when it goes to the battle, it actually is a 2D one. From my personal experience at the time, I am surprised and slightly disappointed. Besides that, the main menu uses doodle style and 8-bit pixel for menu items. It adds more visual misalignment from my point of view. For the lovers of this game, I don’t think they will not care about the drawbacks I mentioned. Because the story and great cut senses are the key motivation to them. But for common gamers, this game might bore you quickly.