SUBURBIA City Building Board Game Reviews – Page 6

4/5 rating based on 66 reviews. Read all reviews for SUBURBIA City Building Board Game for iPhone.
SUBURBIA City Building Board Game is paid iOS app published by Bezier Games, Inc.

Description of challenge doesn't match actual success criteria

Frustrated Customer 2

Just played the easy Salt Lake City challenge and could not figure out how I failed to "connect all the tiles". Searching online, I found a post from the company founder stating that all the suburb tiles needed to also be connected. The text setting up the challenge make no mention of this and make it impossible to win if you don't know that. I would have thought that a board game designer would use more precise instructions. Only buy this if you're looking for a game that doesn't tell you how to win and you love fumbling blindly trying to figure out the rules.


Doesn't look like game center 10 is supported

weimin2012

Hi, please let me know if gamecenter 10 will be implemented.


Not worth it

Lpek 504

This game is a bit confusing, and is not very deep. It is not worth $5. I would pay maybe $.99 for it. It has interesting gameplay at some points, but nothing changes a whole lot and it becomes repetitive.


Love the game. App needs work though.

BSacamano

I like this game a lot but the app needs some work. I'm constantly getting error messages in online multiplayer...the latest being "bad argument #-1 to ?" What the heck does that mean? It's also really confusing to challenge/host my friends. I always end up player random players which is fine but I had hoped it would be simple like in the Carcassonne app. I'll continue to play because I love the game and already purchased it but I hope it will be improved soon.


Love it. Can always bust out my board game

Ktw102085

But can we get some expansions??


Terrible interface, almost unplayable

Anne on a moose

The user interface on this should be better for a premium app. Worst part is that there's no "find my city" button anywhere: for some reason, it's too easy to tap the screen on some way to lose sight of your tiles, never to be found again (on an iPhone). I've had to quit 3 of 5 games because of this: I don't think I'll try it again.


Great adaptation

Tom Craven

The interface is probably a nightmare to learn if you don't know the board game well, but if you do it is excellent and provides a great Suburbia experience. It must have been a complicated game to port to iOS, and they did a great job. Engrossing and fun.


Unplayable

Galyonkin

No decent tutorial, no explanation, the interface is plain terrible. If you played the tabletop version you probably can get around these issues, but if you haven't - don't bother.


A tidy little puzzle of a game

Bleu Whale

I was all ready to write my three-star review, then I tried the campaign. My first exposure was Castles of Mad King Ludwig (a very similar game by the same designers). I struggled with that one until I downloaded the manual for the physical game - the Ludwig tutorial is a bit choppy and it's hard to find the concrete rules. Playing alone, I went straight to the single player campaign, and it didn't click. Before giving up, I tried multiplayer against the AI, and finally started having a good time. I still enjoy Castles, now that I've figured it out. I brought that understanding into Suburbia, which shares a lot of rules. The tutorial and manual here are much better laid out and much clearer. I had only one point that needed clarity - does a tile score only when you place it, or do the tile bonuses continue to trigger every time you play more tiles next to them (or elsewhere in the city?). Some Googling resolved that one (it's the latter, they continue to trigger), and so once I clearly understood the rules, I could play. The main problem here is the AI, and, indirectly, the size of the goal bonuses. I lost my first game, after winning the board. I got no goal bonuses and the computer trounced me in the final scoring. In the second game, I lost by 1, still figuring out the rules. In my third game I pretty much doubled the computer's score, and continue to do so. It's not that I'm amazing, I think the AI is just too weak. And the fact that you can play a pretty mediocre game, but complete all the goals, and your score just explodes - it is a mundane task to build fewer lakes than the computer. I was ready to chalk up a three-star review due to insufficient AI. Then I tried the campaign, which had fallen so flat in Castles of Mad King Ludwig. But this time it is great! The campaign forces you to actually play the game and push yourself to eke the last bit of efficiency and bonus out of the city you're building - this is what the game is all about. Now the game forces you to think, evolve, and play. It saved the game. Feedback for developers? Make it abundantly clear how and when the tile bonuses trigger, even go so far as to animate where your points are coming from after each play. This is an important but unclear part of the mechanics. And introduce some harder AI opponents that stretch your players - shouldn't be too hard in a game that is pure math (or maybe it is hard to find that medium between too easy and pure calculator?) Feedback for shoppers - get this game and play the single-player campaign, if you want a math-based puzzle of a game that will both interest and challenge you.


Don't zoom out!

Slipstreamed

If you're playing a campaign you'll have to start over from scratch as you'll never be able to find your tiles again.