Strike Wing: Raptor Rising Reviews – Page 5

4/5 rating based on 46 reviews. Read all reviews for Strike Wing: Raptor Rising for iPhone.
Strike Wing: Raptor Rising is paid iOS app published by Crescent Moon Games LLC

Cool game, poor MFi implementation

tortex73

I'll just list the issues with MFi support, hopefully they'll be noticed by the developer. 1.) There is no need to have simultaneous MFi and accelerometer controls. It makes it very difficult to play when you have to hold the controller perfectly still. It doesn't make sense. Give us an option to turn it off. 2.) When pressing R2 to fire, the ship also accelerates at the same time. This doesn't happen when using X to fire. The problem is not my controller (moga rebel) as it only happens in this game. 3.) Instead of using the second analog to slide (wth is that for anyway??), how about giving us the ability to rotate, so we have full control of our ship in 3D space? Fix these things, and the game will improve dramatically.


Bad graphics, poor storyline and writing

DarkStorm13

Expected much more from the game


Very buggy.

It is I.

Enemies fly through asteroids, you cannot. Backgrounds art is crude and not very attractive. Controls are boring. Bad story line. Etc, etc, etc.


Not recommended game, POOR

Blablabbbb

The targeting system doesn't work at some time during the game. It took a lot of time to destroy one ship. Doesn't recognize the ship you purchased.


Spacetastic

JindoFox

This is the pocket Wing Commander / X-Wing / Freespace / TIE Fighter game I wanted. Controls and enemy physics feel right, with enough inertia to seem like a space game but arcadey enough that you still have control over your ship. Touch and tilt controls are equally effective, depending on your dexterity and situation. The new mission modes provide the story structure that isn't strictly needed but make this feel more complete than the earlier versions of the game. It has in app purchases, but they're all optional, there are no nags, and extra purchases are not needed to progress and have fun. The developer has a bunch of tutorial videos and seems to understand what made the old space sims from the 1990s work well. The only thing that really bugs me? The tiny fonts are hard to read on the iPhone and should be changed (though they look great on the iPad).


Space

Hbvhjffjn

Fun space game must get