5/5 rating based on 52 reviews. Read all reviews for Stagehand: A Reverse Platformer for iPhone.
Stagehand: A Reverse Platformer is paid iOS app published by Matthew Comi
Tata-NO
Stay away Absolutely, no. None contact. All Chinese. No use for this game. At all. No update. No contact. No controller use Stay away. Should never have purchased this game Loss
stang06
Would be 5 stars if it supported my iPhone X. iPad 11 would be cool too.
davebug
First, this game is fun to play. That's what matters most. But, also, this is a new way to play, and makes you rethink how to play, and that also matters a lot. It's absurd you can get that for $2.
KmikeyM
This game has no flaws. It is wholly entertaining and increasingly challenging. Perfect!
Twisted View
The gameplay, the music, hell, even the app icon. Just everything is pitch-perfect. Get this app.
kepano_a
Just when you thought it all had been done before, these geniuses make a challenging platformer that flips the whole concept on its head. In this game you play a god-like entity with the power to move mountains, tormenting a Sisyphean character who has no choice but to pursue the human rat race that we all know so well. Stagehand raises philosophical questions about free will and the notion of "self" that cannot be summarized in this brief review but certainly make you question the nature of reality itself. Great music too.
ShahrouzT
I don't usually become addicted to games almost immediately. This was not the case with Stagehand. The controls are intuitive, the art is beautiful, the music is great. I will recommend this game to everyone I know for the foreseeable future.
~~millennial~~
This game takes a simple concept — a platformer, but you play as the stage! — but it is completely transformative. The game is unlike anything to come before it, and is the best iOS game in a long time. Thanks for such a wonderful game, with beautiful graphics and fun music!
$Bill,Y'all
This game plays like a "what if" of if you could control the stage rather than the character. Unfortunately we've had 30 years of controlling Mario to let us know that shoehorning a weird touch-based mechanic of moving platforms into a platformer isn't the solution, it's a crutch to make up for touch screen controls.