Spirit Roots Icon
Download Spirit Roots

Spirit Roots

Spirit Roots is a traditional 2D platformer where you run, jump, fight, evade traps, collect coins, and beat bosses. With a stitched-together artwork, the visual will remind you of the scenes from the movie Coraline.
Category Price Seller Device
Games $3.99 FredBear Games LTD iPhone, iPad, iPod

STORY OF SPIRIT ROOTS
Long ago, on the outskirts of a small, but undoubtedly, very warlike star system, armed conflict raged for a hundred years among the system’s inhabitants.

The fighting was so fierce that in the end only one small piece remained of each of the planets. At that point, the inhabitants of all of the planets decided that they would have to stop fighting in order to survive. So, they stitched together the remaining pieces of their worlds into one large planet with a single, absolute condition: no one could violate anyone else’s borders.

But what happens when someone breaks this rule? Let’s find out!

FEATURES:
- Five worlds with completely different atmospheres, gameplay mechanics, and enemies
- 50 levels
- Each stage has a unique soundtrack
- Epic boss battles. Corn cannons wielded by farmer robots? Huge spiders? Flying skulls? Mud monsters We’ve packed it all into our game!
- Ten kinds of enemies and dozens of gameplay mechanics
- Spellbinding artwork with picturesque parallax backgrounds and mystical silhouettes

Immerse yourself in a world populated by the many species of merciless flora and fauna found on the Stitched-Together Planet on the outskirts of the star system.

Facebook Page: https://www.facebook.com/spiritrootsgame/
Official Page: http://playplayfun.com/spirit-roots-game-official-page/

Reviews

Game
ugh all of them are taken

Haven’t played hyped


Won’t load
chuckm0

I’m trying to load this game on my iPad Pro 3rd gen tablet but it won’t load once you try to play


Too easy to die
Dad Times Two

I’m no greenhorn when it comes to platform games, and while “Spirit Roots”features a smoothly animated and generally responsive and easy to control player character (I had issues with double jumps because my thumb kept missing the jump icon on the second jump), it’s too easy to die in combat. You get hit once and you’re dead, and it’s hard to see the enemy projectiles. I deleted this game out of annoyance after about 15 minutes of play.


Yes
for20

So far I am loving this game, it’s fun, and just so pretty


Wow this is great!
cren110

This game reminds me of the old gaming I used to love where you needed some skill to beat levels. It kind of feels like ninja garden or shinobi with a cartoon exterior. I haven't tried it with a controller yet but haven't had any issues with the onscreen controls. I don't think it's too hard but I grew up in the 80s and 90s with Nintendo and Sega so I'm used to games like this. I have to get back to playing but wanted to let everyone know not to worry about the other reviews and try the game if you like classic platforming games!


One hit, really
Taken456789

This game looks and plays great but one hit to kill that’s just doesn’t even make sense


Could be better
RGPolk984

I really do want to enjoy this game. It is quite fun and the controls work well for the most part. However like everyone else said the whole get hit once and respawn at the last checkpoint can get quite annoying. If they fix this I’ll gladly give it 5 stars


Stuck
DanielPrice7

I’m stuck on the first stage where it prompts you to shoot at an enemy. I’m pressing shoot and nothing happens. Already tried reloading the game and it gets stuck at the same point.


Beautiful, enjoyable game with a few possible annoyances.
Pumanchu

I agree mostly with other reviewers in that the deaths do get annoying and feel a bit cheap at time. I also feel that the camera is a little close, making jumps and enemies hard to see. I realize that you are going for a sort of old school feel in that aspect. I also think that a three-hit system is more favorable, as a lot of platformer games use it presently. A few other things that bother me some what are the noise the character makes every time he moves gets a little annoying and the way the camera moves with you when you are moving but moves back to you when you stop, combined with the field of depth, tend to make me a little nauseated at times. One addition I would like to see is button location and/or sizing options. I realize some of this is nitpicking and only my opinion but it is because I really love everything else about it. I love all the art and animations a great deal and I like the characters, music and the story a lot as well. It is because of this that I decided to write a review. I enjoy your work and look forward to future projects. Thank you.


Looks great. Full stop.
Kjpep

The world you created looks great and it’s what got me to buy the game. I was excited to see what the story of this world would be, but sadly, no story. The game starts cold (unless there was a story that didn’t play for me?). No idea why I’m on this quest, who the bad guys are, or why there are little ghosts (?) hovering around me. Give me a reason to keep playing. I get you’re going for the old school feel with the instant deaths, the difference here is the you have no space to react to the pitchfork flying at you. Contra gave you a very zoomed out screen with time to dodge the bullets (plus, at the time, the graphics weren’t good enough to have tighter cameras). You made a beautiful game that requires a close camera and therefore no means to react or protect yourself from a quick flying pitchfork from close range. Finally, is there any character ability development? I’m 3 or 4 levels in and would love to know there’s some twists or something to keep this from becoming monotonous.