Sorcerer #1 Reviews – Page 2

3/5 rating based on 51 reviews. Read all reviews for Sorcerer #1 for iPhone.
Sorcerer #1 is free iOS app published by Naoya Yoshimura

I need help.............

ploverkid

After I pick my points, then what? It just stays there like some dead animal....


The best

Le professionale

Best app on my phone


Wizardry

Stealthy Knox

This is a great game for the old Wizardry fans...


Great

tyranothesarus

A real dnd dungen crawl and it even let's you multclass.


Execellent Wizardry clone

Ejwalsh102

If you played the Wizardry series on an old Apple // then you know this game. The names are changed a bit, and the dungeon maps are different (but contain the same elements), but play is nearly identical, even spells (though spell names are in English now). My only two gripes so far: Characters gaining levels only get 1 HP. Of my party's 12 level gains (total) only once did someone get 4 HP. When a character dies, there doesn't seem to be a way to strip them of their money. When they are brought to the surface the Temple takes them but unlike Wizardry I wasn't able to re-add then at the tavern so I could take their gold to help pay for the tithe at the Temple of Cant (sorry, the Temple of the Shiny God). Other than that, lots of nostalgic fun.


Confusing

Lant the shadow

No player help in the game. Tried making a few charecters and ended up with none of them and couldnt make anymore.


If you loved Wizardy, you'll like this

Bollwerk

UPDATE- Major bug in 1.18 - many times in combat or camp, you cant cast spells, but it uses up spell points - as if silenced - mainly on dungeon floor 5 UPDATE 2 - I am unable to transfer characters from #1 to #2, despite following the tutorial - the webpage just times out - it should be easier to xfer characters - can't both games just access the same backup / data? Or does Apple not allow this? NOTE - As for the 1hp per level, you can do a backup before you visit the Inn and if you don't like the hp or stat increases, go back and restore from backup and try again - it takes a little extra time, but you CAN get more hp and better stat increases An almost direct port of Wizardy, but the maps are a bit different (good call). Some minor problems persist, but I am still enjoying it. As with the original Wizardry, you may want to take advantage of the backup / restore feature when levelling up to get a ninja or lord later on. Overall, I can't believe it's free, but maybe it is too similar to Wizardry to avoid legal action if it cost something.


Old School, still cool!

Rekz

Great game, lots of fun. Pretty darned hard. Reading the FAQ/Help was helpful to make my way around. I am frequently b/u'ing and restoring b/c of massive deaths. The differences between Training Ground and Bar were confusing at first, b/c you make new characters @ Training Grounds, but form parties at Bar. A walk down the hallway with level 1 characters is about all you want to do. Level up a bunch then venture outwards. You'll need some healing action, so my party is - 2 fighters, thief, wizard, 2 priests. I have not advanced to the extra classes, and haven't barely solved the first level yet! Just getting to the level where I my party doesn't get wiped out so fast. I will download game 2 & more, I believe. -- Thanks Death=Head & Co! You have done a great job! Ideas: You might want a 'high score board' that can be shared so you can see how people are doing? I'd like to see the whole party info on 1 (long) screen. Is that what the output as html feature is? Haven't tried. If I accidentally hit "run" in combat, I'd like the option to hit 'cancel' on that also. (Hey all you iPhone dev's, why not find the best of the old games & adapt free versions for iPhone! Here's some possibilties: X-Com, Masters of Orion, Ultima, Mght & Magic, Battle Chess, etc.) Re: complaints about 1hp per level -- stop whining! It's a game with challenge, ok??


Needs some tweaking

Ungerpup

1. People don't want to play a mobile adventure game that they have to map on graph paper while they play. You need an automapping feature. 2. The randomization issue with hit points is ridiculous. The original wizardry had a similar problem where you would get 1 hp for many levels then suddenly get 22 hits like it was checking to make sure you had enough for your level. Just fix the randomization!! 3. You need to be able to strip bodies for money to help pay for raises from the temple. 4. The original wizardry had the same problem with class changing, since your stats drop to racial minimum after the change, you will finish the game long before that character becomes useful again!


Great

guirom06

I love this game. When you create a character, and when you get to choose the stats, shake your iphone, and you'll notice the bonus # changes. Keep on shaking, and you'll get a huge bonus. Also, you notice there is no DONE button. You have to give the charcter enough stats until you can give it a class. 11 Strenghth= Fighter 11 Wisdom= Wizard 11 Piety=Priest 11 Agility=Theif 12 Wisdom and Piety= Bishop ??=Knight. Then you can choose the class and then you'll get out