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Oscura Second Shadow

Classic platforming meets modern design in a game built and optimised for touch controls.
Category Price Seller Device
Games $2.99 Surprise Attack Pty Ltd iPhone, iPad, iPod

The Driftlands are a gothic and frightening place at the best of times….And this is not the best of times. The Aurora stone has been stolen from the great Lighthouse by an unknown and shadowy creature. Without its light, the Driftlands will be destroyed.

Enter Oscura our highly unlikely hero. He is the keeper of the lighthouse, and possesses a mysterious eternally glowing hand. Oscura must travel the lands and gather the shards to restore the Aurora stone - before it is too late and darkness befalls on the whole universe.

CLASSIC PLATFORMING MEETS MODERN DESIGN
Inspired by early platformers from the 1990’s, Oscura delivers a stripped down platforming experience through the filter of modern game and art design.

BUILT FOR TOUCH
Built for touch devices from the ground up, Oscura: Second Shadow is optimised and designed around the capabilities and limitations of touch to ensure that the controls are never at fault.

DARK FAIRYTALE WORLD
Dive into the world of the Driftlands, where engineering meets nature and strange creatures stalk. With the Aurora stone shattered, Oscura’s glowing hand and the shards of the stone are the only light sources, creating a stark and beautiful silhouette art style.

HAUNTINGLY STYLIZED LEVELS
Journey through 20 challenging levels, each crafted by hand rather than using tile-sets.

AN UNLIKELY HERO
Slight of frame and without any weaponry or brute force, Oscura must rely on his wits and reflexes to avoid foes and hazards alike. He’s no hero, just doing his job.

CHALLENGES TO KEEP YOU COMING BACK
Completing levels is one thing, collecting all four stars for each level is quite another. Replay levels to perfect your run and beat the goals for time, collecting cogs, shards and getting through without dying.

Oscura: Second Shadow is a Universal App and is compatible with iPod 4, iPod 5, iPhone 4, iPhone 4s, iPhone 5, iPhone 5s, iPhone 5c, iPad 2, iPad 3, iPad 4, iPad Air, iPad Mini, iPad Mini Retina.

iOS 5.11 or later OS version is required.

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Oscura: Second Shadow from Creator Ole Alfheim is a game by the Chocolate Liberation Front and is proudly presented by Surprise Attack Games - Remarkable Games from Independent Creators

Visit our site - http://surpriseattackgames.com
Follow us on twitter: http://twitter.com/supattackgames or http://twitter.com/oscuragame
Find us on facebook at http://facebook.com/surpriseattack or http://facebook.com/oscuragame

Email us with questions, support queries or ideas at [email protected]

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Reviews

Good, but glitchy
Vellosia

Having played the first game that was removed from the App Store, I was excited to see this new one. I love the art, and gameplay is good, but there are still some glitches, the physics seem a bit odd, and overall it feels like it wasn't completely finished yet. I hope to see updates fixing these issues in the future, because this is a good game.


Meh
Readatnight

It's alright not a bad game but not something you absolutely need. I could've lived without this purchase. Nothing super cool or new but nothing terrible.


Creepy Mario Brothers
The Mushroom King

Game play is simple, graphics are clean. I was not sure what to expect in terms of the interface. Enjoyable but simple.


Not Like Limbo
phileastman3

Warning! Just because it is stylized like the game Limbo, which is a great game, does not mean that it plays as well. I feel like I've been duped. I would not have bought it if I had played it first.


Needs a lot more thought. (A letter to the developers)
Leumas42

This is meant for the developers of this game to better their product. As a note I have not played this game all the way to the end. However, that being said I still see much to be tweaked. 1) the soundtrack is lacking, it feels fluffy and repetitive. This is great for classic games although we have come a long way and soundtracks can really open a game up in mood and replay-ability. On the same note, the sound FX could be much more thought out as well, they just feel like rough versions of what they could be. 2) The art direction of this game is going in a good direction. However, minor animations feel like they could a lot of improvement to bring more life into the game (I.E. backgrounds, environments, enemies, etc.). The menu systems feel like they are a bit confused, they look and feel like angry birds yet the game itself has a darker tone to it. These just don't match. 3) Controls... They work. Okay, now having these huge buttons on the screen is fairly pointless. We can use the same control system but have less distraction from the game. They also have a fluffy feel and distract from the darker art direction of the game, which is slightly confusing. This game needs some updates to stand by itself a complete and unique title amount a vast world of platformers. In the meantime I am most likely going back and replaying other games until this has had some more thought. Good effort developers, a little more will get you a place in the top sellers, with this version the game might be forgotten next week.


Repetitive
Jamel Oku

Doesn't add much to its core mechanic after the first few levels. The slow motion feels like a cop out for poorly designed challenges. Remains mostly beautiful still. But nowhere near limbo, badland or leo's fortune.


Too repetitive
Go Shox!

The first minute of the game is the same as the rest.


Annoying interface
CarneCabeza

Hard to figure out how it works. I have an hour glass that makes the screen really bright. So what? The controls are touchy and finicky. Sometimes it "zooms in" so you can't see what your options are. I've never disliked a game more than this one.


Fun and entertaining
Chris Harte2

If you read reviews read this one this game is worth every cent I love the interface and reading previous reviews I was going to skip this game but I tried it and I must say it is a solid ios platform title


Not bad, but..
Craf_Alex

I like this game. But... U no have QA? Crash by crash, bug by bug... Buttons no have feedback, another unHIG cases... :(