Microgue Reviews – Page 3

4/5 rating based on 51 reviews. Read all reviews for Microgue for iPhone.
Microgue is paid iOS app published by Crescent Moon Games LLC

Holy heck

Ifnejdidjrhdjehf...

I'm thoroughly surprised that the orientation bug hasn't been fixed yet. I really hope that this isn't a cash grab for you guys to take the money and run. Please for your consumers sake fix a straightforward bug.


Unplayable

Hobbsie76

Like everyone else is saying: the game is so shrunken in landscape, but won't rotate to portrait layout, that you can't play. In fact, when I try to hit "play," it keeps going to "how to play" because the buttons are so small and so close together. Please fix.


Way too small screen size

Hunt121

The screen minimizes to a tiny box when i try to play it. It becomes a small square in the middle of my screen and doesn't get any bigger. It's like the way Instagram pictures are if you need an image. I will edit this review once this glitch is fixed, but for now it will stay 1 star.


Problems

Vocab.

Microgue seems like a fun game. Sadly, the screen orientation on the IPod 4 is a little stupid. Instead of filling landscape, it is presented as portrait in landscape orientation. What?!


Too small

TAPDX

Great game. I agree with everyone else who loves this game. I do not think that it is overly simple, because without the simplicity, it'd be crazy hard. My problem though, is on the iPhone 4, at least, it is a very small size. It is turned sideways, but cut to a proportion that is better up and down, but even with that, there is a lot of unessecary space, that you could just expand that part and it'd be fine. Luckily, I have it on an iPad, where it isn't so bad, but it's great for a quick play, but it's too small to play. Please fix this.


Great game. Worth the money.

Zmreview

Microgue is a great little roguelike that feels a lot like chess. There's not much too it, but everything that's there is polished and well executed. I almost wish there was more, and I'm tempted to recommend the author doesn't reset your game anytime you so much as try to multitask. But at the same time, the game is short and very polished for what there is. Adding more content or allowing the player to save and return to the game would take away from the game's character.


Terrible

Iz it ?or iz it ?

I bought the game and it loaded to the title and stopped. It did this every time it's a load of crap and a waste of money I will change the review if this gets fixed.?


Good, but...

RazdByBears

I enjoyed this game for the first five times I went into the dungeon. But after multiple failures and no option to buy new gear I'm done. Advice to the devs - make the first dungeon shorter than 10 levels and give players a chance to shop.


A fun but frustrating chess-like game.

8BZ

(UPDATE - I've edited my original review because I have played this a bit more and feel that my initial thoughts on the game were a little too critical.) Combine pixel graphics, an RPG theme and Chess and you get MicRogue. The real key to this game is memorization. There are many different monsters and each one moves and/or attacks in different ways. Only problem is that you start with very little information on how to play. So in the beginning you are left to figure things out on your own. And I think that's where most of the negative reviews are coming from. Starting out, be prepared to die and die and die again, until you begin to learn the patterns. It's very easy to get frustrated with this game in the beginning. I know I did. The constant deaths wouldn't be so bad if you weren't kicked back to the start every time. But there is little room for error in this unforgiving game. I feel like the playability would be increased if you were only sent back one or two rooms after a death. Getting to, or beyond, the dragon and the dying and having to start all the way over becomes demoralizing quickly. And I find myself having to set this aside often. Not a bad game at all but the unforgiving and confusing (At least in the beginning) style of play may be a big turn-off to many. A proper game tutorial and/or adjustable levels of difficulty would probably help out a lot. If you enjoy chess or turn-based strategy, you'll probably enjoy MicRogue. But if you are looking for an RPG or a dungeon crawler, you may want to look elsewhere.


Not that fun, monotonous

Rad_Dad

Glad only paid 0.50. It is not really a strategy game like chess bc enemies always random and you just memorize the way enemies move (diagonal, two forward etc), and move around dodging them until spikes or walls kill them. It is near impossible to win if a kid (8 yr old hated it) bc even if get to dragon treasure, when going back down, near impossible to not get killed. If you have to play the game for an hour and still have no meaningful progress... Not that fun. Would not buy unless developers make it easier (ability to change # floors), add ability for you shield to at least survive one dragon fire breath (dragon kills you immediately even with 3 shields and sometimes no strategic way to escape), or make it more fun in other way. There are so many other fun chess like games or strategy games out there for kids or to pass the time.