Microgue Reviews – Page 2

4/5 rating based on 51 reviews. Read all reviews for Microgue for iPhone.
Microgue is paid iOS app published by Crescent Moon Games LLC

Simple and Fun!

romadee

This is a fun puzzle roguelike with a mechanic similar to chess. Each turn you move your character to a new location and/or take down an enemy. In response, the enemy moves and sometimes uses a special ability. Your goal is to avoid moving into a position where an enemy will kill you. The mechanic is pulled off well and is quite challenging. The levels and challenges get a tad repetitive, it would be nice to see more bad guy types or abilities for the main character to add variety. Recommended for the price.


Perfect pastime!

iRishie

Great little strategic game that's different every time you play. Just fix the issues that others are having with portrait view and it should make them happy too!


So good

kevinwoodland

This game is great.


Great Little Gem of a Game!

bookemdano92

I love the simplicity, the short time for each level, and the randomness of each level. It is so enjoyable. The one thing needed is the saving of state so that you can go back to it if you haven't finished yet. I still have yet to complete the quest after forty plus times, and it is frustrating if you have to leave to do something else and then go back to level 1 again. Other than that, great game and great opening artwork on the home screen.


Booooring

Marshbouy

Stupid chess-like combat. Really boring


Not much content

Kevisazombie

I was expecting a more proper rouge like experience. The execution is solid but it's a very shallow experience.


Pretty fun! And an amazing glitch.

Namadu7

This is a rather strategic, Chess-like experience. For the most part, it seems well balanced, and it's fun to try and learn exactly what all the enemies' patterns are like. Sometimes the odds seem a little too stacked against the hero, though this may just be part of the roguelike experience. I did come across an amusing glitch. On floor 8 of one of my runs (before reaching the treasure), there were 15 enemies, only five of which actually got to move. There were many, many moving walls, and tons of floor spikes, some on top of walls, some on top of moving walls. I managed to make it through... and went up the stairs to floor 7. From then on, going up stairs led to me going down a floor, and the dragon began to appear on each floor after that. Not sure what that was all about, but hopefully that can be fixed? Overall, the game is an enjoyable experience. I would say it's worth the price, as long as you know exactly what you're getting.


Nice concept, poor execution

Iggy_k

I have no issue with the game except it's unplayable. The game plays in landscape but looks like it's in portrait. The result is a tiny screen with TONS of black space on both sides. No options to change this. Not worth your time or money. Learn from my mistake, do not buy this app


Too simple

Steaming seymor

It is simply just too simple. The point of the game is to ignore stats and focus on movement, but in that case, there should be much more complexity included in the level design. Instead of simple having timed spikes, it would be much more interesting for a tile to force a character a certain way. Stuff like this should be considered before the game deserves 5 stars


Chess + Rogue = Microgue

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I wasn't sure of this game would be worth the money but as soon as I started playing I realized what a great deal it was. This game has so much replayability and you actually want to keep replaying it. I think the only tweak that needs to be made is that if a double headed ogre (Mage or not) is standing over spikes or a moving block you can't see if it's about to activate or not. This makes it a little harder to decide on your next move. With that change this game would be, in my opinion, flawless.