Category | Price | Seller | Device |
---|---|---|---|
Games | Free | CH Buckingham | iPhone, iPad, iPod |
- "an existential journey" -Gamezebo.com
- "a great example of what can be done with the match three and puzzle genres if developers think outside of the box" -MacNN.com
- "surprisingly compelling and tactile gameplay" -JayIsGames.com
- "a refreshing departure from the typical mobile puzzle game" -Continue-Play.com
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You are meant to be confused. The story begins as a sparse linear narrative, but as you become familiar with the world, and as the story progresses, puzzles become more complex and entire chapters eventually become meta-puzzles that must be completed in order to move forward, but even then, this story is as much about the journey as the struggle.
Features:
- The world dynamically adjusts the difficulty of puzzle types over time.
- The Failsafe System, which can be disabled via the pause menu, changes the puzzle type if the player appears to be unable to progress.
- 10 hours of crafted story and 12 procedural endless modes.
A hybrid of classic 'Zork-like' text adventures and color based puzzle match games like string-match and minesweeper. You navigate a world of memories, making decisions and solving puzzles as a confusing, complex, cryptic, and at times dark story unfolds in the text based world around you.
A unique iPhone, iPad (supports both portrait and landscape), or iPod interactive fiction app. The first half of the story is free, the second half of the story requires a single In-App-Purchase to permanently unlock. This is the only IAP in the game.
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twitter: @heavyhandedgame
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contact: [email protected]
This game seems to drain the battery very rapidly. This may be because the game also seems to be sending vast amounts of data through the internet. I also do not understand why the game is using up battery while the iPad is in standby mode.
A thoughtful blend of puzzle game and old school text adventure. While it does not browbeat you with instructions which sometimes makes it confusing, the elements of joy when you realize what you're doing gives great moments of discovery. Don't expect there to be many clones out there because the copycats won't be able to capture the beautiful storytelling and feeling.
I'm a huge fan of the old Infocom text adventures. This game combines those with pretty much every quick time-waster game of the last two decades other than Tetris and Solitaire. And while that sounds like a very strange combination, it works out masterfully. It's great to play while stuck in lines or waiting rooms, because none of the puzzles take too long to complete--some are even timed. It's both easy and difficult to put down, which is the sign of a truly entertaining app game. Great work!
I'm enjoying this game a great deal. I'm particularly fond of the creative way in which my experience changes to keep me engaged. Highly recommended!
Thats not to say they really have anything in common, but i needed a story fix and this was a great change of pace. Well, is a great change of pace. But its been good for 5 or 6 hours so far. Thwres a section a few hours in that was annoyingly confusing, but i figured it out after getting my wife to help. :-D
Update: just finished the game. I'll be honest: I didn't expect to be so affected by a story with so few words, but at some point, I really became swept up in the journey. Addictive boards, fantastic story. Bravo.