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Wordology

Word Game Enthusiasts Unite! Wordology 2.0 is the classic addictive word game re-designed for iOS 8! If you pride yourself as a word game expert and have been looking for a challenge, then this game is for you.
Category Price Seller Device
Games $2.99 Cerebral Gardens iPhone, iPad, iPod

Test your vocabulary in a game where size matters. Use layers of lettered tiles to create the longest words possible and earn hefty points. Strategy is key to achieving high scores and awards. One wrong move can cost you major points. Choose the game mode that suits your skill level and you are on your way to becoming a Wordologist.

Key Features

Four different game play modes to challenge your skill level
Amp up your word scores with Special Tiles
250,000+ word dictionary
Fully supports all devices with iOS 8 and up

Game Center

Keep track of stats for your current, and previous games as well as all-time records
Track your point total, longest word, tiles used, average word length and more
Complete 16 challenges to earn your status as a Wordologist

Reviews

Very addictive!
Gramapeg

Love this game! Needs a few enhancements.


Great UI... worth picking up
pct1818

I think the gameplay is pretty clear from the thorough description (think WordJong without the Mahjong style limitations), so I just want to list a few unique pros and cons for feedback. Pros: - Fantastic theme. Beautiful and clean. One of the reasons I took the leap and downloaded this one. - Sounds. There’s no music, but subtle, appropriate sound effects have not been neglected. - Thorough tutorial. - Game modes. It’s great to see an untimed mode (in addition to three different timed modes). - Special tiles (helpful & harmful). - Intuitive “deselect” method. - Different score values for different letters. Concerns: - What happens when there are no vowels left on the board? I’ve run into this issue a couple of times already (while playing in freestyle mode). I understand if it’s a part of the strategy to not end up in this situation, but the consequences need to be more clear when it does happen. When it happened to me, I had to randomly try all-consonant combinations until I used up all my “lives.” Is there a prompt when no further words can be made? - During some times when I’ve run out of vowels, I managed to continue by using the “words” *ST* and *PH*. Does this mean that abbreviations are accepted? I’m not sure what words these are otherwise. Despite my “concerns,” I would still recommend Wordology to fans of word games (no matter how many you currently have!). I would like to see these concerns addressed quickly because it can be frustrating to end up staring at an unusable board with no idea what to do next (I’ll be back to add another star and amend my review once this gets sorted out). This is otherwise an enjoyable and remarkably complete game (graphics, sounds, modes, score tracking). These developers did a great job implementing their idea. I can’t get over how eye-catching the interface is.


Nice! But the developer should add more background options.
An honest reviewer

I own many word games on my phone. And I've been playing and enjoying this game more than others, even more than Scrabble and Wordjong. The game play is nicely designed with a clean interface. And the graphics are elegant and tasteful, cleverly avoiding cheesy and distracting graphic effects. But the developer should improve this game further with continuous updates. Please add more varieties in the types of backgrounds and the coffe mug submit button: it's kinda boring just to play in one graphic setting all the time! And add more types of special tiles.


Decent word game but with some 1.0 flaws
kguy90

I'm a sucker for games like these where you build words out of random letters so I decided to give it a shot. However, I found a few things frustrating. 1) The time-counter is way too small so you have to devote equal time to looking for letters while keeping your attention on the small font used for the counter. Another thing about the counter is that when you've only got a handful of seconds left, it never warns you so you may think you have more time than you really do -- which leads you to lose a life. Solution: Increase the size of the counter and change the counter font color to red along with a warning sound at 10 seconds (maybe even a quick pulse of the seconds) to notify the player. 2) With the sound off, it's almost impossible to tell if you've hit the right letter without looking up at the top. But while you're timed, you're more worried about getting all the letters spelled out than devoting energy to looking up at the word. Solution: When a tile is tapped (upon touch), the file should fade a bit to notify the player that the tile is actually active. 3) "Backspacing" is eternally frustrating. You have to hit the same letter you used before to backspace? With limited time, it's extremely difficult to pinpoint the letter you used 3 letters ago in a random grid of tiles. For example, if I spelled the word, "mustard," and I wanted to delete the letters "a, r, d" to form "must," I'd have to go and find each one in the grid. This takes even more time to find the right tile when all I want to do is backspace. And no, erasing the whole word just to spell a word I've already partially spelled is NOT a solution. Solution: Add a backspace button! 4) Peek. Peek is useful, I suppose... but I haven't ever really used it. Why not? It just seems like it would be useful if only I had more time to think about how to utilize it in a clever way. But with only 30 seconds for each "life," it seems like I'd be better off just spelling random words on whatever tiles I can see already. Solution: Either increase the allotted time or allow more peeks per round. 5) The "reset to clear" sound is kind of annoying.. this may be a personal thing but it just seems like it's distracting. It sounds a bit bizarre like a laser gun reloading.. out of place in a game/atmosphere like this. Solution: Different sound, please. Honestly, I don't know how any of these things were missed by the developer, seems like common sense to me after a few trial runs of the game. The game really is good for a word game so I give it 3 stars but these flaws seem kind of obvious to me.


Beautiful Interface and a Nice Game!
Coldar

Very nice game thats well polished. The 30 second timer is perfect for this game and can add to it with words entered and it gives the game feel of being fun and not hectic. One gripe is that your left hanging when words can't be made any longer. Be nice for a *games over* popup. Overall a very well made game that is worth the price. I tried the lite version to convince me to buy. Recommend getting this game. Nice work/game Cerebral Gardens!


Very fun
Markosb

I like this alot.


Great game
marlenez

Beautiful app, addicting, great fun! ... buy it!


Some good some bad!
JamilahM

Where to start? First it accepts some proper names and refuses others. Also when you have no words left to spell you cant end the game you have to use all your turns by trying to spell words you know are not there. You have to either do that or quit the game and start anew Ugh! And it accepts some name of places and refuses others. Its okay but not for $2. Stick to Scrabble.


Fantastic word game!!
Thickhair2112

The pacing is JUST right (and can be adjusted)... you have more than enough time to put together complex words and as you get near the bottom of the pile then it's time for some strategic thinking. Should you go for a big points word that will leave an extra tile or two? Or should you do two or three smaller words to finish it off completely and grab the bonus? A lot like WordPop! in this respect. Graphics and sounds are top notch and the achievements you win are great. I have 'em all (Wurdle, Lexic, Wordsworth, Smashword, etc) and this is easily up there with ANY of the top word games. Grab it as you won't be disappointed... a very satisfying word game ;-)


Fun but flawed
Brandnewradio

Fun game, but if you run out of words to spell before the end of your level, you're screwed. You have to go through the tedious process of killing each of your "lives" just to end the game (and keep your score). Next version will hopefully fix this!