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Great Catch

Great Catch is ball catch game, goal is to draw walls on stage while no ball hit the wall. There are 5 free levels to play, if you liked it you can upgrade to full version and get all extra 240 levels.
Category Price Seller Device
Games Free Dayana Networks Ltd iPhone, iPad, iPod

To play tap on screen to get an idea of where the wall be going, you can create either horizontal or vertical walls. Then tap on Draw button or double tap on the wall to draw the it.

Be careful, if during wall expansion a ball hits the wall you will lose. Otherwise a wall will be appeared and smaller party of division will be filled out and destroys all balls in that area.

Level will be finished when you destroy all balls. You will get a higher score if the remaining part of the unmarked area at the end of level is large.

There are 3 levels of difficulties, Easy, Normal and Hard.

Easy:
- Balls will start at a very slow speed.
- You will start with 7 lives.
- Balls will get faster every two minutes.
- You will get one extra life every 1000 scores.
- Your score will be decreased by one point every 10 secords.

Normal:
- Balls will start at a moderate speed.
- You will start with 5 lives.
- Balls will get faster every one minute.
- You will get one extra life every 1000 scores.
- Your score will be decreased by one point every 5 seconds.

Hard:
- Balls will start at a fast speed.
- You will start with 3 lives.
- Balls will get faster every 40 seconds.
- You will get one extra life every 2000 scores.
- Your score will be decreased by one point every 3 seconds.

Enjoy!

Reviews

Decent Qix-like game
Boid

Qix was one of my favorite arcade games and this game is essentially the same. There may even be a neat additional strategic element here with the ability to place the starting point of a line at an off-center spot (the lines emanate out in two directions from a chosen on-playfield point instead of being drawn from an existing wall to another, as in Qix). I haven't figured out yet how to take advantage of that feature, though, so I always start my lines in the center between the two walls I'm trying to connect, giving the fastest draw time.


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