Category | Price | Seller | Device |
---|---|---|---|
Games | $2.99 | Rocketcat LLC | iPhone, iPad, iPod |
Dungeons and battles are randomly generated, making every game different. Create a party of adventurers out of 5 different character classes, each with their own strengths. Plan out your moves in a game about decisive turn-based combat and working out strategies around uncertainty.
If you're very careful and a little lucky, you may be able to defeat the Golden King. You might even get rich in the process.
More Features:
- Turn based battles let you agonize about each move and/or play it on the subway.
- Difficult to win, easy to play.
- Card game inspired battle system. You must plan based on what you have in your hand.
- Fast paced combat, especially for the genre. Both you and enemies do lots of damage.
- 16 different enemy types, all with different movesets and behaviors.
This is our first game in the turn based RPG genre. We'd like to make more!
Help us out, let us know what you think about Five Card Quest and contact us at:
@rocketcatgames or www.facebook.com/rocketcatgames
Rocketcat is the best, and this is a really fun, great game. But for a roguelike, it is a little half-baked, no way to upgrade your characters over time. But worse is how buggy this game is. Crashing. Issues with delayed moves not initiating. Enemies attacks skipping a turn so your counter/blocks don’t land. Spell counters don’t follow any rules. Pretty frustrating. I’d be happy if the bugs and rules were cleaned up.
Kept hanging up at the same point in the fourth dungeon. Started over twice with same results
And yet so much wasted on cards that don't act the way they're supposed to. That, combined with graphics that glitch sometimes make what could be a great game frustrating enough to rage quit often.
A 2.5 stars at best, and not good for casual players. I thought I could play it once in a while but while it's okay, it...lacks. Also, the healing thing is terrible. Not worth the price at all. Don't buy.
I tried hard to like this. The graphic style and core ideas are good, but this feels very unfinished. There are bugs with incorrect messages showing up and play behaviors that don't trigger correctly. The turns play out in a baffling sequence, and it's crippling never to know what will count as the "next" turn and the sequence of play within that turn. There is no visual feedback for basic aspects like whose turn is being played out, who has what buff/debuff, or how many turns until an action will trigger. The few visual cues that do exist, like the blinking skull on an enemy about to attack, are cheap looking, not at all clear, and not always accurate. Given that all of these things are fundamental to this kind of game, I can't recommend it currently.
What looked like a fun game is nothing but a lesson in frustration. Card descriptions either lie or are incorrect, game will not explain ANYTHING to you, least of all the turn system which the whole game revolves around. Save your money.
It's a rogue-like card game with a poor UI. Cards do not give proper info like amount of damage they do, there's no way to tell the play sequence, i.e. who is attacking next turn and it overall has very low replayability in my opinion. Might be ok for 99 cents but not 2.99. Waste of money as is.
I mean, it's a creative idea and I love the art, but I don't fully understand how to play and it seems really basic. I don't like the fact that the game ends when you run from a fight. I prefer games that don't constantly start over. But it's still a solid game with good art and a different take on its genre.