Category | Price | Seller | Device |
---|---|---|---|
Games | $2.99 | Red Key Software Corporation | iPad |
FEATURES
* 1,000 unique handcrafted puzzles
* Assortment of puzzles in different styles: standard, symmetrical and patterned
* Four different skill levels
* Multiple color schemes
* Show Incorrect :: Shows incorrect answer in red
* Multiple Notes :: for each answer square
* Smart Buttons :: Disables the number button when that number is completed on the game board
* Smart Notes :: Removes the number from the notes in the box, column, and row that contains that cell with your correct answer
* Best Times, Progress statistics
* Send an email challenge to a friend so they can try to beat your best time on a puzzle
* Pause the game at any time and resume where you left off
* And much more
ALL ASSISTANCE OPTIONS ARE TURNED OFF BY DEFAULT. You can turn them on if you want a little help in solving your puzzle.
The game play is as good as that on the iPhone version but the game is marred by the poor use of space. First, there is plenty of room to make the board bigger, to save eyes and give better targets to chubby fingers. Next, the Note button should be situated near the number pad, so that notes can be more quickly toggled. This feels like a quick and dirty re-arrangement of iPhone app elements to wherever they fit, rather than a layout devised for the bigger screen.
If I could I would give 5 stars because the puzzles are more difficult; but 2-3 stars for poor layout. Puzzle NEEDS to be larger and the "Note" button near the number keys. Should be an easy update?? How about it Mighty Good Games?
I'll start by saying I like this game overall but there are some things that are very irritating. The play is good, the notation system is good, the features are good, but the main problem is in the difficulty of the levels. For instance, in many cases, games at the skilled level are more difficult then games at the genius level. There is no real consistency. My other problem is with the colors of the interface. The background color -- I guess it can be described as Dijon mustard -- is a color I hate, and it can't be changed. There are 16 color combinations for the board, but only maybe 2 are usable. (They hearken back to the horrifying color schemes of Windows 95.) Also, in terms of color, I'd love it if the notes were a different color than the played numbers. They'd be much easier to read at a glance if they were, for instance, aqua, or anything but yellow.
Notes should be moved and some supposedly easier games are harder than genius.