Category | Price | Seller | Device |
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Games | Free | XMG Studio Inc. | iPhone, iPad, iPod |
Drop your wand and pick up your battle stones! Whether you’re an experienced pro or a newbie to card collecting and battling, Dragonwood Academy will have you hooked.
"Dragonwood Academy will bring casual card battling to the masses" – Carter Dotson, 148apps.com
"XMG Studio ... (is) delivering another great game." – AppsMeNow.com
"Become the master of stones in XMG’s Dragonwood Academy" – Brandy Shaul, InsideMobileApps.com
As a wizard student at Dragonwood Academy – The Wizard School for Gifted Youths, you strive to rule the school in this whimsical game of stones. In no time you’ll be unleashing torrents of entrapped magical creatures on your schoolyard rivals, casting powerful spells and competing for eternal bragging rights on the ever-changing battlefield.
– FEATURES –
CASUAL STONE-BATTLING FRENZY: In minutes the intuitive gameplay will have you battling stones and wielding skills from lightning to fireballs and archery to sorcery.
WIN HUNDREDS OF UNIQUE STONES: Expand your deck with over 400 stunning stones to collect, battle, and evolve. Create a near endless variety of teams to devastate opponents.
DISCOVER ENCHANTED TREASURE CHESTS: Find fabulous trinkets and trade them for battle stones.
WONDERFUL WIZARD WARDROBES: Fully customize your wizard with outfits ranging from snazzy to battle-ready. Then get back out there for more action!
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Check out our other fabulous games!! Cows vs. Aliens, and Ghostbusters™ Paranormal Blast!
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This game is great and I love it but I wish u could fuse card together or the cards that are doubled in your inventory to be fused to stronger versions of the card. That would be great instead of throwing them away
This is obviously a new game, but I like how it's made. While unique, it can grow boring quickly. Some suggestions; add a "quit" button when your stones are defeated. Makes it easier to just go on a quick run on the go. While the customization feature is unique, it is limited to the point where it is absolutely unnecessary; and this is advertised as a selling point. The game should have a story or hook to keep the player interested and motivated to keep playing. Quests, open world, or something to at least expand the idea itself would be very helpful. It's too simple and gets dull quick. However, it's fun for about 30 minutes. The game also lacks worldwide functions. For a game like this, interacting with player decks around the world should be necessary. This game has potential but it also seems rushed. I'll give it three stars; I would like to see the developers expand on how to make the game more addictive for players.
I picked up this game and came back to my senses an hour later. The creatures you battle with are cool and come along fast enough to keep it fun. I give this game a five more for what it will be then what it is now because I'm imaging a campaign mode and competitive mode and I am definitely on board.
You collect "cards" and the game then plays itself. Gems, earned egregiously slow or bought with real money, are also used to prolong auto-gameplay. I don't see how anyone could find this entertaining.
I got totally hooked on this. Way more to it than it seems at first.
This game is simple to pick up yet amazingly addictive. Every time you lose your streak you just want to get better stones and keep on going. I can't wait to unlock my first amethyst stone! 5/5 stars !