Cytus II Reviews – Page 40

5/5 rating based on 401 reviews. Read all reviews for Cytus II for iPhone.
Cytus II is free iOS app published by Rayark International Limited

Rayark deserves a standing ovation for this.

TttSssccoott

I was browsing the AppStore one day and came across Cytus 2. I did some research and found the trailer rather entertaining. I preordered it and 2 days later was diving into what I think in the most entertaining game I have ever played. I thin Rayark deserves a standing ovation because this game looks like it took a while to make. Before I leave I have a question... Can you hear me Vanessa?


Emerging

EvanistX

completely love it! the playable characters, the suspenseful storyline and the amazing social network feature...stunning! been a big fan since the first installment and still play today...as for cyTus 2...has me on my knees wanting more. just wish there’s going to be more characters maybe or added songs to the already great characters within. i can honestly say i picked a side on them (Xenon!!...also ConneR sensei).


Cytus still delivers in its sequel

TheAzureGrimoire

I’ve always been immensely critical of rhythm games, especially those that came at a cost when there are so many free rhythm games on the market. However, when I bought and played the first Cytus when it was around five chapters in, I found myself enthralled by its personal gimmick for doing the rhythm itself. I couldn’t put it down, and when new chapters released for free, I found myself coming back to Cytus extremely often, to the point I nearly mastered harder songs just due to how fun the mechanics are. It’s safe to say that Cytus 2 upgraded nearly everything in a better way. The ui feels more responsive, and every successful tap feels more rewarding, making large combos that much more cathartic. The music right from the start is high energy, and I believe that splitting it up between the three first artists based on their “style” was an amazing move. As I leveled them up, I strangely felt more compelled into the world as I read their twitter like posts, playing songs just to see what came next. The game also does a very, very good job at teasing the (as of the time of this review) current DLC artists, enough that I’m extremely tempted to pay for their packs even though I’m not at all close to finishing the first three. All in all, while this doesn’t have as much content as the original Cytus, it makes up for it by amping up the style and story nearly ten-fold, as well as having rewarding gameplay, and songs that rival that of the original Cytus’ end game. While I always find myself coming back to the first, this new one easily has a spot in my top ten best rhythm games, and I hope that someday it can beat that of Cytus through additions and more content. Perhaps they’ll be adding a few free songs here and there? I wouldn’t be surprised given how many songs they granted us for the original. However, I fully plan on supporting Rayark, and I plan to buy any and all DLC songs and song packs for this game as I did the original. To those who work at Rayark, you’ve created another fine addition to the rhythm game genre, and I hope it survives and thrives just as the original did.


The Glory that is Cytus II

Derpysushi

I have so much to say about Cytus II, all of which are positive. For only $2 you get over 90 beat-maps and more than 33 unique songs. Now that alone is pretty good, but Cytus II isn’t just a rhythm game, it tells a story. Now first the mechanics. The way this game play is completely unique (at least to me) and is one of my favorite systems for a rhythm game as your fingers aren’t just constantly lurking at the bottom of the screen. Instead due to the bar constantly moving up and down you end up tapping just about everywhere on the screen. Now for something a little less unique but still entirely appreciated it doesn’t just have you tap and hold, the game will also have you do short swipes and make your finger swipe while following a line. This provides for more variation in the gameplay and on Chaos stages makes it all the more interesting. Due to the difficulty of moving everywhere on the screen and the variation of different actions you have to preform, the result is nothing but extremely rewarding when you get a new high score or a MM (Million Master). As you have probably already gathered this game’s gameplay is centered on a unique rhythm system. Now if the songs sucked this wouldn’t be much but as well as having the unique and fun system it has fresh catchy songs to go along with. All of the artist have their own styles. PAFF is a pop singer, NEKO (my favorite) has a lot of synth a techno based music and Robohead mainly specializes in heavier electronic beats. Those are he base game characters but on top of that two additional characters were released for purchase. One being Xenon who does more rock central stuff and ConneR who’s music still has beats but is heavily inspired by classical and orchestral music. All of these genre’s means that there will defiantly be music you’ll enjoy somewhere in the game. Another small bit of gameplay I want to touch on is the leveling up of characters. This was a great choice for the progression as leveling characters up both unlocks new songs and more of the story. Basically you start with two songs for each character and as you play those songs you earn experience points. Once you earn enough experience you level the character up and either unlock a new song, or a new difficulty for a song you already have. The experience gain rate is near perfectly tweaked so you really never have to play a difficulty for a song more than once. As mentioned previously as well as songs you also unlock pieces of the story with each level gained, with the character you leveled up posting something on the iM (which is basically the social media in the game’s world). As well as having the story the game manages to create an interesting world that only left me wanting to learn more about it. From the A.R.C to the iM to the “artifacts” ConneR uncovers in his expeditions. Now to cover the entertaining, funny, heart pulling, and enthralling story behind the game. For this I don’t want to go into too much detail out of fear of accidentally spoiling something. What I can say though is that all the characters have their own personalities and relations with each other which provide for interesting interaction with both each other and their fans. No messages in the iM feel meaningless as they all either contribute to the story or flesh out the world the game takes place in. In conclusion this game had me on the edge of my seat while reading the story and bobbing my head up and down to the beat of every song. IT IS A MUST BUY


Awesome game but only one problem

Omkar Chaudhari

I beat this game but it starts crashing whenever I try to play a song just for the fun of it


Addicted to it... but a little to hard

EliiM1997

I’m addicted to this game and have played the original Cytus. I am the type of person that enjoys the music but most importantly wants to get Million Master. I play with my thumbs since that is most comfortable for me on an a iPhone X. I just feel chaos mode can be way too difficult to play. I love the slow down and the new buttons but, it’s a lot to handle at one time for me at least.


Cytus II is the BEST.

Cyc0p@th1c

I’ve waited to beat the initial game before I wrote me review. It was worth it, I’ve always loved the music that was delivered and the story that is put together. Do you like music/rhythm games? This will be on your list.


Rayark doesn’t disappoint!

S3V3N-S

Improvement in almost every aspect. We’ll get to that almost later, but first, the mountain of good things. The story actually matters and is so good! I’m not usually a fan of mystery or who done it themes... this had me hooked. Granted, this isn’t the first game to use social media as a story tool. It’s just the best example of it done right I know of. The songs are fun, the art is spectacular, character designs are memorable, and dynamic scanner speed is a stroke of genius. The game as a whole is a delight. As for that almost... the number of songs is kinda light. In of itself, that’s not too bad, but it makes getting the next bit of story feel like a grind going through the songs a second time in this sitting. Changing characters combats this, but I still wish it didn’t even come up. On the bright side it’s something that can easily be addressed in an update and it didn’t keep me from enjoying myself. I’m more than happy with this game and can’t wait to see what the team does with it in the future. Please port to the switch and let me give you money.


완벽하다

지나가던 김치워리어

근데 한국은 세금 붙어서 더 비싸네..살거면 미국이나 일본계정으로 사자


Perfect.

miamorecadenza

I’ve enjoying games made by Rayark for a long time. From Cytus I to Deemo, to VOEZ, and now, to Cytus II. The game is just perfect. But I would suggest some optimization for the game, as the older devices (even iPad Air 2. It’s already 4 years old) are having some trouble displaying the full visual effects of the beat notes. My iPad Air 2 is lagging while playing lv 14 songs when you have a lot of notes at the same time, so I have to play it on my iPhone X in order to see the full effects. My friend is playing on his 12 inch iPad Pro and it just looks flawless. Overall I love this game, but it would be better if there is a “reduced visual effects” option for older devices.