Contradiction Reviews – Page 3

5/5 rating based on 26 reviews. Read all reviews for Contradiction for iPhone.
Contradiction is paid iOS app published by Tim Follin

Disappointing

Ifictionado

Look, setting us up for a sequel is not an excuse for subjugating the entire experience. There's no chance for a sequel. Great job up until the end. A character does a 180 from controlled stoic to confessional trope? Good luck keeping us engaged while you dig out of that hole. This is a game not daytime melodrama. In order to continue to with this I have to accept that I've been "duped"; not an auspicious beginning to a series... I bet you all have a lot of the sequel in the can, but I won't see it ?


Great Game

david_vm

One if the best games available on the iPad to date. Very well produced and scripted. 10/10


Can't wait for a sequel

allibomb77

I don't usually write reviews, but this was so deliciously wonderful that I couldn't put it down. Well-acted and well-written, this detective who-done-it had me racing home from work each day to find out more clues and contradictions. I sincerely hope the company produces a sequel because for the bargain price for which this app is offered, I'd snap it up in a heartbeat. The only quibblings I had were that a few contradictions that came about during the massive information you're given weren't identified as such. I also would have liked having more clues to find and being able to cross-reference other people's answers with the one you're interviewing so they could respond to other people's answers. Still, a fantastic game overall.


Great piece of work made with love!

Salowan

I didn't know bout this game until I saw it played on YouTube by TeamFourStar and I binged watched the whole series. Even though I saw how it plays out (Ha) I still had to buy it not only to go through it myself in a bit when I forget most of the details but also because this was obviously made by a crew who truly loved the project and genre and put their best foot forward. A FMV adventure game made long after its infamous peers arguably killed the genre, Contradiction is a British Whodunit as you play a police inspector sent to a small town to see if a drowning by a young student could be something more. The actor they chose succeeds with charming hammy brilliance to get the player intrigued in the mystery as he interviews people of interest and confronts them when he finds Contradictions in what they've told him. Made on a small budget with a cast of actors who make you laugh, suspect, and look to bust when they lie, the game more than earns the small $5 fee it sells for.


Fantastic game

loocorez

Seriously a great game, 100% worth getting. Some parts felt a little unnecessarily tricky, but play it with a friend and it's a lot of fun! Wonderful actors, really hope there's more to come.


Fun Concept Held Back by Poor User Experience Design

lem0nayde

The general concept of solving a murder mystery by rooting out contradictions in testimony is an interesting one that initially engaged me. But the game suffers from a lack of attention paid to the user experience in the following areas: * Still photographs used to navigate the town would flip to mimic the direction the character was facing. This seems sensible, but in practice causes a disorienting flip-flopping of left/right targets that caused me to endlessly travel the wrong way. (It's sort of like breaking the 180-degree spatial orientation rule in cinema.) Granted, an attempt is made to mitigate this by offering a list of options beside the photo, but the labels in the list assume you've memorized street names on the map or are vague and hard to tell apart. * Cut scenes while entering a location are fine the first few times, but the tenth, twentieth, thirtieth time they become unbearably irritating. This could have been mitigated by allowing users to quickly skip cut scenes with a tap on the video. * The list of topics became frustrating to navigate in such a small space and hard to read because of the claustrophobic graphic elements boxing them in. As the list grows, it becomes very hard to remember where a certain response sits in the hierarchy as it doesn't always directly relate to the parent's topic. * Items that you can't ask questions about should be kept in a separate inventory area so they are not cluttering the list of topics. * By the end of the game, the list of responses is too long and finding contradictions stops being fun and starts being really tedious. A search feature would have been desirable. * The graphic design is wanting. Typographic and element layout (especially in the interrogation overlay) are not optimized for scanning information and seriously slow you down. I never got used to it over dozens of hours of use. * It fundamentally doesn't make sense that I can't take a statement from one character and match it up as a contradiction to what another character says, like real detective work. The limitation of only being able to contradict a characters words against his/her own statements makes the game feel less natural. I feel like this was a missed opportunity, though I understand it would have increased the complexity of making the game. * Overall, the gameplay experience could be significantly improved with the help of a UX professional. Full disclosure: I say that as a UX professional (joe.co). * But let me not leave out the good parts: I enjoyed the campy plot and the acting. The red herrings and runaround were fun. And, I'll say it again, the core concept is golden.