Blade Bound: Immortal Darkness Reviews

5/5 rating based on 126 reviews. Read all reviews for Blade Bound: Immortal Darkness for iPhone.
Blade Bound: Immortal Darkness is free iOS app published by Artifex Mundi S.A.

Fun

aya zombie

So far it’s pretty sweet but just started so we will see


Won’t launch on new iPhone 12Pro

Todd Keith

The game looks very cool but it won’t load ?


Disappointing Update

Dynacord

Made the game too hard and just not fun anymore. Time to delete.


Android don’t have chat or Maze?...

Phucit247

iOS system has access to the maze challenges and chat. Why isn’t on Android phone. Galaxy Note 20 is the phone.


4 million pieces for fusion?

bbucuffigufufkfucuvu

With recent update; 4 mil gold is absolutely outrageous for fusion. Wth were you guys thinking?


Bad updates RUIN online games

Guitarfreak15hoursAday

I’m close to quitting all online games from now on. The latest update ruined this game. Money and time I’ve spent completely wasted. The monster hunt part of this game is now harder. I went from farming 2million gold a day to 1million. Pvp you can no longer revenge attack people that beat you and take their spot. You have to slowly climb the ranks now. Buying materials to level gear now takes rubies to refresh the shop instead of gold. Fusing 2 epic(purple) gear pieces to make 1 legendary(yellow) piece now cost 4 million gold instead of 1 million. Horrible horrible update. I give this game now 0 out of 5 stars!!!


A well balanced ARPG

MajTom2GrndCtrl

This is my favorite game in this genre on mobile. Its combat is paced just right—not slow enough to be dull, but not too fast to think about what you want to do next. The variety in the level design helps keep things fresh. It can be enjoyed in short bursts, making it perfect for people who love these games, but don’t have hours and hours of time to play Diablo, Torchlight, Grim Dawn, etc. It isn’t as graphically shiny as some games out there, but its art direction is still fun, and the presentation doesn’t feel sloppy. It’s way more easy on battery life than Black Desert at max settings, for example!


Awesome game

Literate Dude Guy

This game has amazing gameplay, plus smooth transitions. Reminds me a lot of my Diablo days!


Great Game from Casual to Hardcore

ninbroken52

This is one awesome game. I’ve been looking for something on mobile comparable to a certain franchise currently only on PC. Took a chance on this game...and it’s awesome! There’s a great balance in gameplay from getting a quick fix to grinding out dungeons hardcore for hours. Autoplay is just as exciting as Activeplay. The tier up systems are reasonable. The game is very well balanced between achievable yet still fun goals and objectives. Seriously no regrets in downloading and playing this game. And I honestly think once that other franchise hits mobile...this game still gives them a run for their money. Awesome work shoutout to the developers of Bladebound!


Pretty decent time killer

DeMarcus Q

Let me start by saying I like this game. I play it regularly in my down time. I wanted a nice Diablo substitute, and this more or less fit. It’s its own game which shouldn’t be compared to Diablo except that they are visually similar and you kill stuff. There are some things I think the game could use and, after talking to a lot of users, I am not alone on these wants. First, it would be nice if there was a way to optimize gear by element. A simple button to equip the highest level of that element would help out in customizing builds and the maze. If we could even sort by element that would be a nice improvement. Second, the BF system now is pretty good, but 1 out of every 10 or so times you get AFK players or stuck with people who can’t complete boss. I would like to see a grouping system where you can summon bosses for you and your friends. This would cut down on being “stuck”. When you can’t progress further in campaign, challenge, or PVP, your only alternative is close the game or do Boss Fortress. If you have someone AFK or not leveled you may sit for up to 7 hours with nothing to do in game. To get more people playing, the grouping system, or an ability to kick/ leave would be very beneficial. Thirdly, and piggybacking off of the last point, a guild or friend system would be helpful to progress not only boss fights, but individual player advice to progress builds as there is no guide for the game itself. Lastly, a trading system could make the game a lot more profitable. More players would be able to progress faster meaning more playtime. Players would be more willing to invest in the in game currency if they knew they could either buy the item needed off of another player, or if said item was up for auction. I have a feeling some of those things are coming, but I wanted to provide feedback from a lifelong gamer/ collector/ RPG enthusiast. Developers feel free to contact me if you need more details on what I’m saying, but I’m sure you are already working on it.