Pretty decent time killer – Blade Bound: Immortal Darkness Review

Let me start by saying I like this game. I play it regularly in my down time. I wanted a nice Diablo substitute, and this more or less fit. It’s its own game which shouldn’t be compared to Diablo except that they are visually similar and you kill stuff. There are some things I think the game could use and, after talking to a lot of users, I am not alone on these wants. First, it would be nice if there was a way to optimize gear by element. A simple button to equip the highest level of that element would help out in customizing builds and the maze. If we could even sort by element that would be a nice improvement. Second, the BF system now is pretty good, but 1 out of every 10 or so times you get AFK players or stuck with people who can’t complete boss. I would like to see a grouping system where you can summon bosses for you and your friends. This would cut down on being “stuck”. When you can’t progress further in campaign, challenge, or PVP, your only alternative is close the game or do Boss Fortress. If you have someone AFK or not leveled you may sit for up to 7 hours with nothing to do in game. To get more people playing, the grouping system, or an ability to kick/ leave would be very beneficial. Thirdly, and piggybacking off of the last point, a guild or friend system would be helpful to progress not only boss fights, but individual player advice to progress builds as there is no guide for the game itself. Lastly, a trading system could make the game a lot more profitable. More players would be able to progress faster meaning more playtime. Players would be more willing to invest in the in game currency if they knew they could either buy the item needed off of another player, or if said item was up for auction. I have a feeling some of those things are coming, but I wanted to provide feedback from a lifelong gamer/ collector/ RPG enthusiast. Developers feel free to contact me if you need more details on what I’m saying, but I’m sure you are already working on it.
Review by DeMarcus Q on Blade Bound: Immortal Darkness.

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