Beat Street Reviews – Page 15

5/5 rating based on 196 reviews. Read all reviews for Beat Street for iPhone.
Beat Street is free iOS app published by Lucky Kat Studios

My opinion

LadyVBoutique

Come me down


Great game

Mike leandrou

This game is a lot of fun, combat is great and theirs a lot of cool characters, it would be cool if you could make a customizable avatar character though


Beat Street

OsiderBee

It’s cool! ?


Won't work on iPod

Mario = awesome

But I'm sure it's a great game


Decent game...

Complexfrog

Besides my stupid nickname please read this ok? This game is definitely one of a kind. The way it combines a beat em up type game with the RPG style is really something amazing. But, it could use something, ANYTHING, to keep players interested. The only game I have ever found that is even close to being like this game is PKPP as they also do a beat em up RPG. But in PPKP you have a sense of how far you really need to go to get to the end, as well as some insane tactics, balanced with just plain needing to get stronger. Beat street could use a bit of the getting stronger part, and beating a boss doesn’t exactly feel all that rewarding. Sure you go on to a new world and all, and reap some great rewards, but no new type of attack or special or item. Nothing like that. PPKP allows you to modify your character’s attacks and I think that would make beat street amazing! Imagine, hurling a ball of straight lightning at the weird mouse shooting at you!! Or something. Anyways, this is probably way too long but if your someone who can play games with straight skill, and doesn’t mind not being able to beat it, go ahead and hit the download button! Developers if you read this please think about it, will you?


Great game, Frustrating Controls

Dera32

The game in general is great, from the graphics to the gameplay. One of the main gripes I have about this game is that the controls are often finicky and frustrating, especially during a fight against a group of enemies. Suggestions: - Remove the ability to grab enemies automatically. Accidentally grabbing enemies is extremely annoying, especially in the midst of a fight against multiple enemies - Add buttons as an alternative control scheme. Swipe controls are frustrating to deal with.


200 gems for upgrading characters is insane

rickmayne201

It costs 200 gems to upgrade a character. The only way you’re gonna get that many is if you pay money for these or grind the HELL out of them and there’s no real way to grind for them. Only way to earn gems is through chests that you can open once you receive 3 keys, the daily gift box (I think it’s 10 gems at most if you’re lucky enough to get gems as the gift is randomized), and/or through the daily challenges when the most is again 10 gems if you’re lucky to receive that as a reward. If you’re trying to grind for these gems, you better not use them to “continue” after losing because you’ll lose gems QUICK. Especially if you’re low or have run out of energy. C’mon guy I mean you’re already making us wait to play by limiting the energy (which I’ve learned to deal with) but then slamming us with the 200 gems upgrading system?? When you don’t even give us a good chance of obtaining them without $$$?? This game is incredible and I enjoy it very very much. I love the character selection and the fact there are a TON of levels but that gem thing man. I wanna be able to use Lee in later levels but I can’t because he caps at 20 and it’s so hard to gain gems without paying so much. I will gladly pay for the full version with no energy limits and a much easier way to earn gems but I don’t see myself spending money on gems dawg sorry it’s gonna be a no for me.


Fun to start. Frustrating to continue

jsbachxyz

This game is fun at the start. The gameplay, controls, and design and design are all pretty solid and deliver a pleasant experience. It does suffer from some very noticeable bugs and user experience deficits that make it increasing frustrating to play, though: 1. The app has several bugs. My character has disappeared into walls on several different levels (and this occasionally happens to enemies as well) which will force you to exit the level since there is no way to come out once you’re in there. This can be pretty frustrating because of the lost energy points. Twice, upgrading a “figurine” did not result in their stats being upgraded. Gameplay can become very laggy intermittently. 2. There are some UX issues. After dying and opting to replay a level you aren’t given a chance to choose items again. If you exit to the character screen then go back, it’s very easy to forget which level you were trying to play since there is no “bookmark” and all of the levels look the same. Also, depending on where a level sits on the map, it’s prize may not display. 3. Finally, the game is engineered to frustrate you as much as possible in order to get you to buy gems. While very fun to start playing, the difficulty quickly increases to the point where you have no chance of beating any level unless you aggressively upgrade your character. In order to do that you either have to grind through an insane amount of tedium or buy gems. The gems are absolutely insanely priced. I’m happy to pay five or ten bucks (once) to have decent gameplay experience and reduce the friction to upgrade the characters, but the gem prices in the game seem completely disconnected from reality. This is my major complaint, along with the punitive amount of advertising in the game. Overall, these things add up and start to ruin the experience over time.


Death to Free In-App Purchase Games

Brian the Truth

What an exceptional game this is. What a tragedy that a great game can no longer be bought at $30 for the entertainment of the player. I’m stuck behind walls of time and asked to purchase gems. Go get Streets of Rage for $2 young ones. That’s what this game is supposed to be.


It’s cool

Reilly?

Fun casual beat em up. Not final fight or anything impressive but it’s nice for what it is. Super fun.