Category | Price | Seller | Device |
---|---|---|---|
Games | Free | PIOTR FARBISZEWSKI | iPhone, iPad, iPod |
You play as Focus, the avatar and point of view.
Your role is to find your inner peace and defeat Fear, one of the obstacles in the game.
Your Focus will automagically grow stronger as it gains Memory. Memory is gained by interacting with the game world.
Press and hold on your Focus to check its elements and modify them.
When your Love goes zero, your Focus will reincarnate. The game world will reset and you will be back at the beginning, with your stats as before reincarnation. Your accumulated Wealth will help you in early start if you transform it to Will.
Order is linked to your Love.
Light and Force are linked to your Memory gain ability.
Will will let you cast Teleport when you reincarnate. Will can be purchased with Wealth but it cannot be sold.
Wealth can be used for purchasing Will.
Memory can be traded for Order, Light and Force and is gained from interfering with objects in the game.
In Focus menu you can Reset Dungeon, Restore Purchases or Send Feedback via email.
Reset Dungeon will keep all Focus stats intact but the old game world and all objects in it will be forgotten.
RPG is free or at times the modest non-zero amount of money Apple App Store can charge.
Venturing into Deep Levels will cost you the modest non-zero amount of money Apple App Store can charge, or at times nothing at all.
Restore Purchases should propagate purchase of Deep Levels and other future modules to all devices linked to the account which was used for the purchase.
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The game feels lazy beyond belief. Pair that with a developer who is overly toxic, and it doesn't mix well.
No real idea what's going on. There are monsters and then you swallow brown dots. You have wisdom and wealth, but no use for them or reason to care. No plot. No words at all in the game to explain the blue bars and colorful wedges. Don't expect the complexity of Diablo... or of tic tac toe. If you are into abstract minimalism you may enjoy it, though.
Although it is beautiful in its simplicity the only other quality it has is brevity. Even once I fully understood the point of the game I wanted items and monster logs and stuff. This game lacks substance... And strategy... Once you become very powerful (or at least I think I became very powerful) you just can crush every monster... And the abundance of hearts makes it even worse... This game is really not even a game... It is a concept... A good one perhaps, but really not anything you can play...
I cannot see how this game is simple enough for children and also how children would maintain interest with so little to interact with. I have no idea what the developers were going for with this. Interesting concept, but no functional or entertainment value offered
I come from (really) old school style rpg's and this is a good starting engine for what could be a great rpg game. This version doesn't do much, Needs character leveling and customizing. Info on monsters your fighting and also treasure you pick up. A back story would be nice. Keep it up.