Category | Price | Seller | Device |
---|---|---|---|
Games | $0.99 | Julian James | iPhone, iPad, iPod |
The key is to lose the forward velocity before pitching over and landing vertically. For most of the descent the throttle is at 100%.
By adjusting the throttle and pitch you can land safely. As fuel is used up, the mass of the spacecraft correctly reduces. Ideally, you need to have your altitude and forward rates less than 10 fps (feet per second). Altitude and rates are in feet as these units were used on the original landing.
If you fail to land successfully you can use the time slider to rewind to an earlier point in the flight. You can also pause the simulation. The landing info button shows basic information about how to conduct the landing. This will also pause the simulation.
The home button will return you to the title screen.
You can attempt a full landing or select a practice version. The resume option will return to the previous full landing attempt. The
accelerometer changes your view point.
Check out Zone Warrior which is also available on the App Store.
Astronomical apps Moon Atlas, Mars Atlas, Venus Atlas and Planisphere are also available on the App Store.
It took me three tries to land safely. Now I am making it my goal to see how much fuel I can land with. The graphics are awesome! One suggestion: Include the Abort button. When pressed, it would jettison the descent stage and engage the AGS, just to give us the option of having something cool to watch after we badly screw up.
Fun to fly, reacts well. Would be better if you could set the view angle with a fingertip vis pointing the device, but other than that I think it is worth a buck
This is one of my favorite space related apps that I have and you've done a marvelous job of letting the player experience what it was like to land in the moon. I love the real time sounds of the Apollo 11 powered descent and that it gives you all the critical data in order to safely land. It's simple yet intriguingly difficult. Well done! The one thing that I would potentially recommend for a future update, is it maybe have an interior cockpit view to land from. Best of luck!
I tryed to take it as high as it would go and you can see the game boundaries. Also, I tryed to skim the ground as fast as I could and it landed normaly... Also, reorbit would be cool!
I have to say, I have bought 3 other lander simulations and this one is the coolest and most attention getting App on my iphone. Speed, decent, thrust, pitch, remaining fuel, touchdown velocity all count. Graphics are better than expected. Take off would make it better and docking would be killer. I'm looking forward to our return to the moon.
I LOVE this game!! It is a very good simulation. I really like slowing down and landing. It is neat to try and beat my high scores of forward movement, feet per second to be the slowest possible at touchdown, and fuel pecentage left. It is very nice to pause the game when needed, even though each landing only takes about 12 minutes. I like using the gyrosensor to view all aroung the lunar lander. Great game!!! One suggestion for the next update is to make boulders and craters an option for difficulty levels. Mabee make it possible to view landing from inside the cockpit. Other than that, this game can't be beat by any simulator out there for iPod touch and iPhone. Thanks!
This app could be fun if it worked. for some reason the amount of thrust you have seems to make no difference. For example you can be putting the thrusters at 100% in the oppisite direction that you are traveling but it still won't slow down the lander. I hope they have an update to fix these problems. But until there is an update I don't recommend buying it.