Animus - Stand Alone Reviews – Page 4

4/5 rating based on 50 reviews. Read all reviews for Animus - Stand Alone for iPhone.
Animus - Stand Alone is paid iOS app published by TENBIRDS Corporation

Buggy

TucanDanthetucanman7432

Game than involves dodging attacks doesn’t even care about the major frame rate problems that cancel attacks and combos and can lead to even fatal injuries. Why paid stuff to you stupids. What your paycheck ain’t fat enough. Come on.


Good need free roam

damnedindenial

I feel the game itself is very enjoyable but the level system is way to short to give major gratification


Vidar Too Op Plz Nerf

Vidar nerf

i know it’s supposed to be hard but vidar keeps spamming the skull slam attack


Money

ligna balls niga

I want my money back


Perfect in every sense of the word HARD and I like it! Good Job Guys!

Raphael4u

The game is pretty hard a first, the controllers may seem unresponsive at first, but tweaking with the settings can fix it. Now lets talk about the dodging, it took me a long time to kinda figure out that there is a very small opening where you become “Invulnerable” attacks, but some how the hit box of some of the monsters is crazy, like standing behind and still getting hit from a front swing that completely missed me. And the drop rate is crazy, doing a mission 25+ times to be rewarded the same D tier items, while having 5+ Droppable C Items is crazy if you ask me. (I only have the C tier helmet for that mission) Maybe you guys can tweak it a little bit more. But overall no complains! Awesome game! Hope to see more from you guys.


Best with controller

DMolishR

I love this game, it’s like dark souls for mobile. I use a phone controller to play this game and it works brilliantly. The controls are nice and the gameplay is nice. New boss fights for me are either one try and I’m done or 100 try’s and still fighting. I love that type of challenge. Keep up the good work!


A Masterpiece

Lost in Tactics

A master piece that was left to wither, and become frail, due to the passion, from the devs, that once nourished this art piece, now dried up. You can see/feel all the devotion, effort and passion that went into this gem. A true spiritual successor to DS. You can tell the devs are gamers at heart. Full control support here. Which is GREATLY appreciated to the highest degree. But why devs? Why no Co-Op versus some amazing bosses in dungeon raids? Why? Such a missed opportunity. I would gladly pay for dlc that offers such co-op adventures like monster hunter freedom unite has done for iOS. I hope “Reality” of supporting a studio, bringing roi for investors, knock some senses in your head. Such careful crafting here, and you let it slip by not “allowing” social gameplay so friends can have fun together. Yikes. I have love for you guys & gals (if any there). You always kept it skill based games first, none of the free to play shenanigans. But co-op guys? That’s not shenanigans, that’s the start of developing a community, and community sustains studios.


Please make more games like this rare gem!

HNTopaz

To us Soul gamers, this game is the bliss of heaven on a mobile device! Please don’t dumb it down just to appease those who complain it’s too hard! I am a mediocre player but always prefer those games that can bring up a real challenge. I also realize how much hard work, utmost care, and even pride have been needed in creating a game seemingly out of the mainstream like this one, and I truly appreciate the developers so much and wish you all the best! Even though the environments may be somewhat repetitive and the skill tree limited, the huge arsenal of marvelously detailed armors and weapons with distinct functionalities enrich the gameplay significantly. For example, tarnished sword and tachi, though both being 2-handers, do affect your speed in wielding and evading differently. The elemental aspect also gives some depth to your tactical use of gears, depending on the types of adversaries you need to go against. I have rarely written reviews, but the negative ones I’ve read here about this game drive me to put in my humble support for the game developers. Please keep up your hard work and create more games like Animus! Count me in as a fan! If you make more games like this, I’ll definitely vote with my money. Updated Note: I had voted 5 stars, and saw my review then posted with 5 stars. However, it was “mysteriously” changed to 3 stars without my awareness the next day. I have just resubmitted my review with 5 stars as I don’t wish to see my vote “tampered” in such a strange manner.


Wonderful game! but with flaws...

Zombie hunter killer

I’ve made it pretty far in this game and with Dark Souls being one is my favorite games of all time, I’ve been having a lot of fun with this game. - The story is interesting and the graphics are great. - It’s very much like Dark Souls with the controls and boss fights. - You get invaded by player-like AI characters, and you can summon them to help you with a boss and they’ll appear with a blue aura much like Demon Souls. > It’d be nice if these invaders and phantoms had more relevance and story behind them like in Dark Souls. - The blacksmith looks much like Andre from Dark Souls - There is a large variety of armor to upgrade - You can build your character and there’s a variety of weapons to choose from - The game is challenging and very difficult, much like Dark Souls There are flaws to this game at this time that can be unforgiving. A flaw that CAN be forgiven is the repetitive bosses. Repetitive bosses isn’t a problem as they eventually become mini-bosses but sometimes they’re too repetitive to the point where they become absolutely sickening to fight. Not because they’re hard but because you’re tired of fighting them and want a new enemy. Some UNforgiving flaws is one such as the hit registration. > Some times when an attack clearly makes no contact with you will still do damage. It’s very cheap and frustrating to dodge an enemy blow and for their weapon to hit away from you but still you take damage. Another unforgiving flaw I have encounters is a boss fight late in the game, where you fight 2 Chaplains at once. This fight is very cheap and imbalanced. In this fight you have no time to get any combos off and you can get spammed to death very easily as almost all of their attacks will knock you down, and right when you manage to get back on your feet you just get hit again and knocked back on the ground to which if they attack while you’re on the ground you still take damaged making their attacks impossible to counter or avoid. Count this along with the hit registration issue and it’s all the more cheap and frustrating. Getting away to heal is nearly impossible as they have speed attacks that will then knock you down. It’s very easy to accidentally end up with your back against the wall, and if you do then it’s pretty much game over immediately before you are spammed without any chance of countering. This fight could be seen as some equivalent, in difficulty, to the Ornstein and Smough boss fight in Dark Souls. However in Dark Souls Ornstein and Smough have their own styles of fighting that make them go hand in hand, and on top of this you could summon Solaire to assist you and distract one of them. In the 2 Chaplain fight they have the same style of fighting that goes well in 1v1 but in the 2v1 it’s overpowering and cheap. > A simple fix for this would be to allow the player to fight 1 at a time, or get a head start on 1, switch one out for another boss to make it more balanced, and/or add a summon and make the boss fight a 2v2. As the fight currently stands it feels more like chance and luck based than skill based. Another very annoying flaw is how you can attack an enemy and they will not react unless it’s a combo. In Dark Souls when you hit an enemy they will react, meanwhile here enemies will interrupt your attack but you won’t be able to interrupt them unless you manage to complete a combo. Overall I would consider the cheapness and flaws of this game similar to what was known in Dark Souls 2, with the exception of the overpowered boss fight.


Pretty good

Aharra224

Solid game, only issue is the bad RNG. Also anyone know what the capes do?