Wonderful game! but with flaws... – Animus - Stand Alone Review

I’ve made it pretty far in this game and with Dark Souls being one is my favorite games of all time, I’ve been having a lot of fun with this game. - The story is interesting and the graphics are great. - It’s very much like Dark Souls with the controls and boss fights. - You get invaded by player-like AI characters, and you can summon them to help you with a boss and they’ll appear with a blue aura much like Demon Souls. > It’d be nice if these invaders and phantoms had more relevance and story behind them like in Dark Souls. - The blacksmith looks much like Andre from Dark Souls - There is a large variety of armor to upgrade - You can build your character and there’s a variety of weapons to choose from - The game is challenging and very difficult, much like Dark Souls There are flaws to this game at this time that can be unforgiving. A flaw that CAN be forgiven is the repetitive bosses. Repetitive bosses isn’t a problem as they eventually become mini-bosses but sometimes they’re too repetitive to the point where they become absolutely sickening to fight. Not because they’re hard but because you’re tired of fighting them and want a new enemy. Some UNforgiving flaws is one such as the hit registration. > Some times when an attack clearly makes no contact with you will still do damage. It’s very cheap and frustrating to dodge an enemy blow and for their weapon to hit away from you but still you take damage. Another unforgiving flaw I have encounters is a boss fight late in the game, where you fight 2 Chaplains at once. This fight is very cheap and imbalanced. In this fight you have no time to get any combos off and you can get spammed to death very easily as almost all of their attacks will knock you down, and right when you manage to get back on your feet you just get hit again and knocked back on the ground to which if they attack while you’re on the ground you still take damaged making their attacks impossible to counter or avoid. Count this along with the hit registration issue and it’s all the more cheap and frustrating. Getting away to heal is nearly impossible as they have speed attacks that will then knock you down. It’s very easy to accidentally end up with your back against the wall, and if you do then it’s pretty much game over immediately before you are spammed without any chance of countering. This fight could be seen as some equivalent, in difficulty, to the Ornstein and Smough boss fight in Dark Souls. However in Dark Souls Ornstein and Smough have their own styles of fighting that make them go hand in hand, and on top of this you could summon Solaire to assist you and distract one of them. In the 2 Chaplain fight they have the same style of fighting that goes well in 1v1 but in the 2v1 it’s overpowering and cheap. > A simple fix for this would be to allow the player to fight 1 at a time, or get a head start on 1, switch one out for another boss to make it more balanced, and/or add a summon and make the boss fight a 2v2. As the fight currently stands it feels more like chance and luck based than skill based. Another very annoying flaw is how you can attack an enemy and they will not react unless it’s a combo. In Dark Souls when you hit an enemy they will react, meanwhile here enemies will interrupt your attack but you won’t be able to interrupt them unless you manage to complete a combo. Overall I would consider the cheapness and flaws of this game similar to what was known in Dark Souls 2, with the exception of the overpowered boss fight.
Review by Zombie hunter killer on Animus - Stand Alone.

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