Some flaws, but genuinely interesting – Glyph Quest Review

I think the biggest problem with Glyph Quest is that the mechanic that really makes it interesting and fun is not available until you've reached the level you have to pay to unlock. The initial Match-N gameplay isn't very exciting. What makes it interesting is that, later, you unlock the ability to use two-element spells, which are done by alternating two glyphs. These spells count as part of a chain of whatever glyph you use first. This, plus the reversal mechanic, means you can build chains of +10 or more, occasionally swapping between two elements. The combo spells include healing powers, debuffs, and other abilities that make things much more interesting. Yes, there's a single "in-app purchase". One-time purchase, and it's there so you can play the game a little to find out whether you like it. This is no worse than if the game just cost that much in the first place. It could use some improvements, but this is a solid game, and more interesting than a lot of the Match-N games I've played. This really is a strategy/puzzle game, even though it seems more luck-based at first.
Review by the_real_seebs on Glyph Quest.

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