ARRRRRGH!!! – Type:Rider Review

What a beautiful game - a beautiful, frustrating, and altogether wonky way to spend time. I've been putting off reviewing for a while now because I've been vacillating between 5 stars and 1. As a typophile, the gorgeous graphics and the (somewhat disjointed and poorly spaced) histories are incredibly engaging and I look forward to each new font and font developer. Finally a game aimed at me! 5 stars! However, I am no gamer and it took me quite some time to figure out what the hell was going on with the controls. Ditto for the levels. After muddling though, it was a relief to read blogs and reviews complaining of the same control issues. This needs to be addressed but because progression is possible, it's not critical. What really prompted me to finally write this review was/is the absurdly frustrating tracking of levels. Unless I am missing a simple "save" button or command, this game is unable to track my progress accurately, thus causing much frustration and waning interest. I've gone though 1/2 a level and stopped then was brought back close to the same spot with all my collections intact upon resuming. On other levels (Clarendon) no matter how far I progressed, each time I resumed play, I was brought back to the beginning and had lost all my letters, ampersands and asterisks. CRAZY making! While this really should be a two until the bugs are worked out, it's a three because of its sheer beauty.
Review by Vatina on Type:Rider.

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