Good concept, but not very polished... – Dungeon Story Review

The actual gameplay is nice, the matching is a refreshing change from typical match-three games because you can connect diagonally as well. Not competing for matches against the opponent lets you set up larger matches, but it also means that the matches are much more predictable because the enemy always does the same amount-ish of damage (plus occasional extra skills). However, it seems like there are some pretty obvious improvements to be made: 1. When the Merchant appears in a dungeon, if you don’t buy anything, you end up fighting him. This seems like a glitch? 2. Gold does not carry over when you die, which is already dumb, but it makes no sense that your “bank” of gold is replaced with whatever you happened to have collected at the time of death. For example, if you are saving up for something and have 400 gold, then go adventuring and collect 25 more, but die, your total gold drops to 25. Leaving the dungeon before dying seems to add the collected gold, however. 3. It took me a good 20 minutes of playing to realize that you could buy gear and upgrades. A brief walkthrough would have pointed this out, and because you can’t see how much gold you have until you go to buy something, at first I thought gold was pointless. 4. Enemies aren’t really very different. Some have special skills, but there isn’t much variety. 5. “Classes” aren’t very different at all. Exaggerating the strengths and weaknesses in this case would be a good thing. In all, it’s a fun game, and has potential to be great, but it’s not there yet. NOTICE: The “Support” link on this page links to a website for a game that isn’t actually this game. Not sure who has the power to change that.
Review by DaBoomas on Dungeon Story.

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