So buggy as to be unplayable. – Seahaven Towers Gold Review

UPDATE FOR VERSION 2.0.1: This update did NOT fix the bugs that were introduced in version 2.0, which made the game all but unplayable because it is SO buggy. Cards disappear randomly, forcing you to resign the game (this appears to be related to undo and start over). Sound prefs are ignored (and annoying), even trying to report a problem crashes the app. Not only that, but the new look is dreadful (wood? really? 1995 called, they want their UI design back.) The new cards with the thin San serif iOS font are very hard to read. Overall, a huge, HUGE step backwards, a textbook example of how NOT to update an app. One star because of a total lack of testing. Very disappointing, especially because the 1.x version was so solid. Review of version 1.x: This is a very good implementation of Seahaven Towers, the author clearly knows the unique characteristics that sets this solitaire game apart from all the others. I only gave this four stars because it's not quite perfect. Among the things I'd like to see changed or added are: (1) a redo button to quickly undo/redo a series of moves to see where to change direction. (2) some sort of indication (e.g. beep or flash) when you've reached a dead end and can't move anything more. (3) I'm not sure the single tap/double tap distinction is needed; it is second nature now, but I made a lot of mistakes getting there. (4) the rapid moving of cards from stacks has a visually distracting Z-ordering bug (this makes sense to programmers). (5) the modal dialog at the end of each game is distracting and unnecessary. (6) the "New Game" button is easy to accidentally hit twice; this is where a modal dialog should be used to confirm you want to take the loss.
Review by PD Ferguson on Seahaven Towers Gold.

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