Good, ought to be great – Arma Tactics Review

*Update* Crashing problems on Mini are fixed, which is great. Remaining is the imprecision of the touch interface, which can cause mission ending mistakes. Good game so far. The storyline, voice acting, etc are pretty bad, but the gameplay is very good. Some elements of the controls are clearly rough (selecting things is too hard), but in general the simplicity is good. The emphasis on tactics and skills progression over silly "gun porn" equipment upgrades is welcome. It's the best tactical game I've played on iPad so far (XCom being too silly). Like almost all games in the Internet age, it still only seems partially through its development, so I look forward to it getting better. The single biggest element I'm missing is suppression effects. When a bad guy is getting shot at by an M4 and a SAW, he shouldn't be returning effective fire unless he is a strike force commando indeed. The purpose of my SAW gunner should be to suppress bad guys and allow my other men to maneuver. The game is a neat combat simulator, but fire and maneuver are literally the foundation of modern tactics. Cues could be taken from Breach and Clear, which allows you to designate fields of fire.
Review by Your average Joe on Arma Tactics.

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