Well done – Dungeon Story Review

Heavily influenced by Dungeon Raid, but this is actually a good thing. A great game, and not a carbon copy. However, in early gameplay, there are a few balance issues I noticed. *Tavern Quests are a bit too varied in difficulty. Killing 5 boss mobs in much easier than 25 normal mobs, the sheer number and scaling makes the latter much more difficult. Most of them are alright, but several playthroughs reveal which ones you want to aim for. *I'm not quite sure this is intended... But when you decline a merchant and close out the shop, you fight him, and he has 1 HP. Nice for picking up coins and taking a health break, but still, I don't think it is supposed to be that way. If so, ignore this. Other helpful things would be a brewery progress bar, unless it is very quickly obtained, and a total gold indicator when you pause a dungeon. Overall, a very addicting game, and has a hard limit, as opposed to Dungeon Raid, where an infinite game is possible if you set it up correctly.
Review by Lord QWERTY on Dungeon Story.

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