Good concept, flawed execution – RPG Covenant of Solitude Review

I really enjoyed a lot of this game, and the class system, difficulty, etc was very solid, and a very different style of game compared to most kemco games! Much more an old style turn based jrpg. However there are a lot of flaws. Many bosses and monsters really create a frustrating experience making the game not fun overall. Many bosses and monsters just spam negative effects or area of effect spells, and you spend most of your time reviving, healing and curing with any surviving characters. You will blow through many dungeons just to find a boss obliterate you in 3 turns. Even if you level up or change/ level up classes your hp are still very low and negative status effects hit at a very high rate. Often one charm spell charms my entire party. Many boss battles I just got lucky, and I can't seem to get lucky on the last boss who often spams 4 area effect spells killing your entire party in one turn, even with the best eq and maxed skills/spells. There also isn't a skip button for conversations, since you will be fighting some bosses 10+ times hoping to get lucky and win, hearing the same conversation every time is tedious. Overall I like the genie concept, and style of game (although I will say you will be frustrated with how many levels have spike/lava floors! Seems the level designers love damage floors) however the balance of the bosses and how spells and effects hit makes the game very frustrating and not enjoyable.
Review by Endemion on RPG Covenant of Solitude.

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