Mostly good... some bad – The Company Game Review

I am liking the outside the box thinking. Have gotten through the first portion before getting to the SAIL levels, and for the most part have liked about 85% of all the puzzles. Some of the solutions were super clever. And I liked the one time I came across AR. Two levels stood out as problems: the poloroid shaking... I must have shook my phone for a straight 5 minutes before it finished. (Plus you’re not supposed to shake poloroids anyway, it can distort the exposure... but that’s a pet peeve of mine ?) Dunno if that’s great for the phone when a little shaking for a few seconds would have sufficed. Also the running level is unnecessary. I ended up finally getting it to trigger... again shaking my phone for an unnecessary amount of time. Running didn’t work. And yes I had the location on (even though you shouldn’t need that). I was able to figure out the solutions mostly on my own without hints, a few hints were needed, and one puzzle (the blue boxes) seemed to perform inconsistently as to what the center box did and got too frustrating, so I had to Internet a solution to that. Not sure if it was the puzzle being broken or me just not getting it even after the clue told me how it was supposed to work. Now I’m stuck at the SAIL level granting access via manual override where you tap the screen and its way too frustrating. The highest I got was 90 out of 150 then it sped up? No thanks. I’m not here to play a reaction/speed tap tap game, I’m here for puzzles. I would love to play the rest of the game if there is a code to skip SAIL 2. Otherwise I’m not sure if this was worth the money I spent on it since I can’t finish it. To the devs: you got some real gold here... perhaps in future endeavors try to stick closer to the puzzles and less on the physical/timed challenges. You had plenty of different creative solutions within that lane.
Review by BigJerBear on The Company Game.

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